CNV file

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In ..\dataDir\objects\ufoparts\, an out of place file named soto5.cnv can be found. It appears to be a script for the program linked by the mysterious "conversion" shortcut located in ..\dataDir\objects\plants\. It teaches us a few things about the proprietary MOD files used in Pikmin 1

For reference, soto5.mod is the 3D model file for the Main Engine ship part.

importdmd Z:\conversion\items\ufoparts\soto5.dmd
importanimfolder Z:\conversion\items\ufoparts\msoto5
loadini Z:\conversion\items\ufoparts\ini\soto5.ini
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw
joint_names
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod
  • DMD files were used to create MOD files.
  • The plaintext data at the end of a MOD file is officially an INI file of the same filename.
  • DVW files did something. Who knows what.
  • The .h files around the filesystem with enumerated joint names were likely used for the conversion process.


A plugin called "dmdImportFilter" would have likely been a part of the conversion process. Unfortunately, this plugin was not left on the disc of any version of Pikmin.


Credits: Minty_Meeo