CNV file
Revision as of 14:18, 5 October 2018 by Minty Meeo (talk | contribs) (Created page with "In <code>..\dataDir\objects\ufoparts\</code>, an out of place file named <code>soto5.cnv</code> can be found. It appears to be a script for the program linked by the mysterio...")
In ..\dataDir\objects\ufoparts\
, an out of place file named soto5.cnv
can be found. It appears to be a script for the program linked by the mysterious "conversion" shortcut located in ..\dataDir\objects\plants\
. It teaches us a few things about the proprietary MOD files used in Pikmin 1
For reference, soto5.mod
is the 3D model file for the Main Engine ship part.
importdmd Z:\conversion\items\ufoparts\soto5.dmd importanimfolder Z:\conversion\items\ufoparts\msoto5 loadini Z:\conversion\items\ufoparts\ini\soto5.ini importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw joint_names exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod
- DMD files were used to create MOD files.
- The plaintext data at the end of a MOD file is officially an INI file of the same filename.
- DVW files did something. Who knows what.
- The
.h
files around the filesystem with enumerated joint names were likely used for the conversion process.
A plugin called "dmdImportFilter" would have likely been a part of the conversion process. Unfortunately, this plugin was not left on the disc of any version of Pikmin.
Credits: Minty_Meeo