Pikmin 2 cheat codes
Revision as of 12:34, 19 June 2019 by Yoshi2 (talk | contribs) (→Gecko codes (Europe): add heap/brocess bar code)
This page lists Action Replay and Gecko codes for Pikmin 2 on the GameCube.
List
Action Replay codes (Europe)
Pikmin 2 (GameCube, European) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc.
Coop Story Mode [KirbyMimi, Yoshi2] 0414DA94 3BE00002 16:9 Aspect Ratio (Widescreen) [Ralf] C24257F0 00000002 3C003FE3 60008E39 9004002C 00000000 Story Mode: Play Test Map [Ralf] 0421C188 3FA08094 0421C18C 63BD2218 04942340 666F7265 04942344 73740000 Note: Code works best on 2nd day. Do not enter caves (autosave!). Story Mode: Moon Jump (Press A) [Ralf] 06003400 00000018 7C7F1B78 C0040210 C0220060 60000000 D0040210 4813D288 04140698 4BEC2D68 28507D08 FEFF0100 0400340C EC00082A E2000001 80008000 Japanese Title Screen [Ralf] 043180C4 38600005 043BEE10 38600005 Play E3 Demo Version [Ralf] 045150C4 00000001 Play KFes Demo Version [Ralf] 04515124 00000001 Play Club Nintendo Demo Version [Ralf] 04515134 00000001 Unlock e-Reader Menu (Bonuses) [Ralf] 043EE13C 38600005 Disable Autosave (Caves) [Ralf] 04515154 00000001 Invincible Pikmin [Ralf] C21499DC 00000004 38000005 7C03E000 40820010 7C1D1800 41810008 800300BC 60000000 00000000 041487E8 48000054 04148DAC 480000BC Super Power Pikmin [Ralf] 0415FA0C 386003E8 0415FA14 386003E8 Pikmins Dig & Destroy Quickly [Ralf] 0410615C EC210828 041C98D0 C0040204 0426F90C EC210828 All Pikmin Have Red Ability [Ralf] 041943F8 48000084 All Pikmin Have Blue Ability [Ralf] 041487E8 48000054 04148DAC 480000BC 04194618 3BE00000 All Pikmin Have Yellow Ability [Ralf] 041497A0 48000020 04193EE8 4800005C All Pikmin Have Purple Ability [Ralf] 04149610 38600064 0414961C 38600064 0415FA08 60000000 0418F798 60000000 All Pikmin Have White Ability [Ralf] 041141BC 38000004 041492E0 60000000 0415FA08 60000000 04194778 4800008C 041B343C 38000004 041F41A0 38600000 Have Always Blue Pikmins [Ralf] 0414A73C 3BE00000 Have Always Red Pikmins [Ralf] 0414A73C 3BE00001 Have Always Yellow Pikmins [Ralf] 0414A73C 3BE00002 Have Always Purple Pikmins [Ralf] 0414A73C 3BE00003 Have Always White Pikmins [Ralf] 0414A73C 3BE00004 Have Always Bulbmins [Ralf] 0414A73C 3BE00005 All Pikmins Have Leaves [Ralf] 0815EE28 389F08F0 20040024 00000000 All Pikmins Have Buds [Ralf] 0815EE28 389F0908 20040024 00000000 All Pikmins Have Flowers [Ralf] 0815EE28 389F091C 20040024 00000000 All Pikmins Have Purple Buds [Ralf] 0815EE28 389F0934 20040024 00000000 All Pikmins Have Purple Flowers [Ralf] 0815EE28 389F094C 20040024 00000000 Replace Pikmins With Carrots [Ralf] 0815EDB8 38BF08E4 20050010 00000000 0815EE28 389F08F0 20040024 00000000 Replace Olimar With Syatyou (President) [Ralf] 0415AFC0 389F06E4 Replace Louie With Syatyou (President) [Ralf] 0415B240 60000000 Spicy Spray Doesn't Fade After Time [Ralf] 0414A658 60000000 Start With All Kinds of Pikmins [Ralf] 08942ADC 0000000E 20060010 00000000 Max Money (Story Mode) [Ralf] 04942A7C 000F423F Max Money (Challenge Mode) [Ralf] 049FE0AC 0001869F Full Exploration Kit [Ralf] 029429DC 00000FFF Piklopedia Complete [Ralf] 08942DB0 00000003 0063000C 00000000 Open All Movies Under Bonuses [Ralf] 005D45FC 00000007 Open All Challenges [Ralf] 085D4664 00000009 101D001C 00000000 All Challenges Perfect [Ralf] 085D4664 0000003F 101D001C 00000000 Infinite Time In Challenges [Ralf] 04229CBC 60000000 Pikmin Size Modifier [Ralf] 04519140 xxxxxxxx 04519170 xxxxxxxx 04519174 xxxxxxxx xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec) Mini Pikmins [Ralf] 04519140 3F000000 04519170 3F000000 04519174 3F000000 Giant Pikmins [Ralf] 04519140 40000000 04519170 40000000 04519174 40000000 Olimar Size Modifier [Ralf] 48000000 809FDE18 DE000000 80B08180 180029DC xxxxxxxx 20020004 00000000 E0000000 80008000 xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec) Mini Olimar [Ralf] 48000000 809FDE18 DE000000 80B08180 180029DC 3F000000 20020004 00000000 E0000000 80008000 Louie Size Modifier [Ralf] 48000000 809FDE18 DE000000 80B08180 18002CFC xxxxxxxx 20020004 00000000 E0000000 80008000 xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec) Mini Louie [Ralf] 48000000 809FDE18 DE000000 80B08180 18002CFC 3F000000 20020004 00000000 E0000000 80008000 Enemy Size Modifier [Ralf] C2105514 00000003 C0030200 3E40xxxx 92430168 9243016C 92430170 00000000 x2.0 - 4000 x1.0 - 3F80 x0.5 - 3F00 Big Enemies [Ralf] C2105514 00000003 C0030200 3E404000 92430168 9243016C 92430170 00000000 Treasure Size Modifier [Ralf] 0416A268 91830018 0416A270 9183001C 0416A278 91830020 0416A260 3D80xxxx x2.0 - 4000 x1.0 - 3F80 x0.5 - 3F00 Big Treasures [Ralf] 0416A268 91830018 0416A270 9183001C 0416A278 91830020 0416A260 3D804000 Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf] C2428950 00000003 3C00xxxx 90040000 90040004 90040008 C0240000 00000000 x2.0 - 4000 x1.0 - 3F80 x0.5 - 3F00 Big Models [Ralf] C2428950 00000003 3C004000 90040000 90040004 90040008 C0240000 00000000 Pellet Color Modifier Red Pellet [Ralf] 041F929C 3BE000rr 041F92A0 3BC000gg 041F92A4 3BA000bb Yellow Pellet [Ralf] 041F92B8 3B8000FF 041F92B0 3BE000rr 041F92B4 3BC000gg 041F92BC 3BA000bb Blue Pellet [Ralf] 041F92CC 3B8000FF 041F92C8 3BE000rr 041F92D0 3BC000gg 041F92C4 3BA000bb Defaults (rrggbb) FB1100 - Red Pellet FFDC33 - Yellow Pellet 0033FF - Blue Pellet Green Pellets [Ralf] 041F927C 48000020 041F929C 3BE00000 041F92A0 3BC000A0 041F92A4 3BA00020 Audio Stream Modifier [Ralf] C23325AC 00000004 7C7F1B78 88830073 2804001F 4182000C 388000xx 98830073 60000000 00000000 xx = Audio Stream ID Audio Stream IDs 00 - title (TITLE) 01 - ff_treasureget (TREASURE_GET) 02 - dayend_n (DAYEND_N) 03 - dayend_g (DAYEND_G) 04 - dayend_b (DAYEND_B) 05 - ff_playerdown (PLAYERDOWN) 06 - ff_annihi (ANNIHI) 07 - ff_keyget (KEYGET) 08 - ff_doping (DOPING) 09 - ff_doped (DOPED) 0A - ff_powerupget (POWERUP_GET) 0B - ff_equipget (EQUIP_GET) 0C - ff_onyonboot (ONYONBOOT) 0D - ff_pikminmeet (PIKMIN_MEET) 0E - book (ZUKAN) 0F - vs_menu (VS_MENU) 10 - omake (VS_OMAKE) 11 - option (OPTION) 12 - result (RESULT) 13 - u_result (U_RESULT) 14 - c_result (C_RESULT) 15 - ff_akirame (AKIRAME) 16 - ff_timeup (CHALLENGE_TIMEUP) 17 - ff_c_tget (GET_BEEDAMA) 18 - ff_c_playerdown (PLAYERDOWN_BTL) 19 - ff_c_annihi (ZENMETSU_BTL) 1A - ff_o_win (WIN_ORIMER_BTL) 1B - ff_l_win (WIN_LUGIE_BTL) 1C - ff_draw (DRAW_BTL) 1D - annihi_dayend (ZENMETSU_DAYEND) 1E - select (FILESELECT) 1F - pikmin_greet_new (PIKMIN_GREET) 20 - ff_treasurecomp (PAY_COMPLETE) 21 - ff_pay (PAY_NOT_COMPLETE) 22 - ReadyGo_Battle (READY_GO_2P) 23 - ReadyGo_Challenge (READY_GO_CHALLENGE) 24 - Camera (CAMERA_DEMO) 25 - FinalFloor (FINAL_FLOOR) 26 - ff_in_hole (PSSTR_IN_HOLE) 27 - ff_treasureglad (PSSTR_TREASURE_GLAD) 28 - ff_out_hole (PSSTR_OUT_HOLE) 29 - ff_mystery (PSSTR_MYSTERY) 2A - ff_glad (PSSTR_GLAD) 2B - ff_pikminglad (PSSTR_PIKMIN_GLAD) 2C - start_demo (PSSTR_START_DEMO_TUTORIAL) 2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN) 2E - ff_join (PSSTR_JOIN) 2F - ff_onion (PSSTR_ONYON) 30 - ff_blue_onion (PSSTR_BLUE_ONYON) 31 - ff_hiba (PSSTR_HIBA) 32 - ff_mboss (PSSTR_KUROIHITO) 33 - ff_explain (PSSTR_EXPLAIN) 34 - start_demo_o (PSSTR_START_DEMO_OTHER) 35 - ff_luie_start (PSSTR_LUGIE_START) 36 - ff_floor_in (PSSTR_FLOOR_IN) 37 - ff_return (PSSTR_RETURN) 38 - ff_c_floor_in (PSSTR_C_LOOR_IN) 39 - ff_underground_e (PSSTR_CHALLENGE_START) 3A - ff_underground_e (PSSTR_UNDERGROUND_START) 3B - ff_return_e (PSSTR_RETURN_E) 3C - ff_red_onion (PSSTR_RED_ONYON) 3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI) 3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI) 3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW) 40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI) 41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI) 42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW) 43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI) 44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI) 45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW) 46 - ff_in_hole_u (PSSTR_IN_HOLE_U) 47 - ff_black_doped (PSSTR_BLACK_DOPING) 48 - ff_explain_f60 (PSSTR_EXPLAIN_60) 49 - ff_explain_f75 (PSSTR_EXPLAIN_75) 4A - ff_explain_f90 (PSSTR_EXPLAIN_90) Play Camera Demo Audio Stream [Ralf] C23325AC 00000004 7C7F1B78 88830073 2804001F 4182000C 38800024 98830073 60000000 00000000 Change Pikmin limit [KirbyMimi] 0415EF60 38C000XX 04150D74 388000XX 04D4FA1B 00000000 0413F9F0 388000XX 0419579C 2C0000XX 0415E964 2C0000XX XX = new Pikmin limit, in hexadecimal
Gecko codes (Europe)
$Freeze RNG at value [Yoshi2] 040c9650 3c00xxxx *Modifies rand to always return xxxx. It will not return a number bigger than 7FFF. $Automatically Show Pikmin 2 Exception Handler PAL [UnclePunch] 04422440 60000000 $ Enable Heap and Process bar PAL [Yoshi2] 04030b58 60000000 0402f34c 60000000 * Heap bar represents memory usage (in the order code->user heap->total free->system heap) and process bar represents cpu usage.
Gecko codes (US)
$Freeze RNG at value (NTSC-US) [Yoshi2] 040c95b0 3c00xxxx *Modifies rand to always return xxxx. It will not return a number bigger than 7FFF. $Automatically Show Pikmin 2 Exception Handler [UnclePunch] 0442219c 60000000 $Coop Story Mode [KirbyMimi] 0414D928 3BE00002