Title screen parameters

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Revision as of 05:57, 12 June 2022 by Kumakochappy (talk | contribs) (title paramters fpr the param_title.txt:))
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In **Pikmin 2**, in a little place known as Template:Root/user/Ebisawa/title, inside of Template:Title.szs//param, are a few parameter plaintext files with parameters not yet currently documented or tested. Until now.

__param_title.txt__

Parameter Description Japanese comment
{tp04} "Visible Range X Min", probably has to do with the occlusion when the title first starts up 可視範囲X最小
{tp05} "Visible Range X Max", ditto 可視範囲X最大
{tp06} "Visible Range Y Min", ditto 可視範囲Y最小
{tp07} "Visible Range Y Max", ditto 可視範囲Y最大
{tp08} "Pikmin dissolution center coordinate X", probably where Pikmin run away from when dissolving ピクミン解散中心座標X
{tp09} "Pikmin dissolution center coordinate Y", ditto ピクミン解散中心座標Y
{tp10} "Pikmin dissolution radius minimum", probably the minimum that Pikmin can run to before they must resolve ピクミン解散半径最小
{tp11} "Pikmin dissolution radius maximum (object placement limit radius)", ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane) ピクミン解散半径最大(オブジェクト配置限界半径)
{tp13} "Random number of ranges per wind", probably has to do with Pikmin flowers blowing in the breeze 風あたり範囲の乱数
{tp50} "BG wind condition time (seconds)", ditto BG風状態時間(秒)
{tp15} "BOID1 State Time (seconds)", probably a timer for one boid's movements BOID1状態時間(秒)
{tp16} BOID2状態時間(秒)
{tp17} "BOID3 State Time (seconds)", ditto BOID3状態時間(秒)
{tp19} "Wind Time (seconds)", how long the wind goes on for 風状態時間(秒)
{tp20} "Enemy State Time (seconds)", probably how long the enemies are controllable 敵状態時間(秒)
{tp21} "PressStart Start Time (seconds)", probably how long it takes for the 'Press Start' text to appear PressStart開始時間(秒)
{tp22} "Key Acceptance State Time (seconds)", probably how long it takes for 'Pressing Start' to actually bring up the menu キー受けつけ開始時間(秒)