Challenge Mode tutorial JPC

From Pikmin Technical Knowledge Base
Revision as of 20:03, 28 December 2022 by Espyo (talk | contribs) (Espyo moved page Challenge mode tutorial JPC to Challenge Mode tutorial JPC without leaving a redirect)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within /user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc – which is used by the Challenge Mode tutorial cutscene – as well as what particle emitters and particle textures they contain.

Note: The JPC file is compressed in a demo.szs file, so you will need an ARC/SZS unpacker to extract it.

Particle emitters[edit]

ID Description Internal name Looping Texture ID used Image
0000 --- --- False #0 EACS0.png
0001 --- --- False #1 EACS1.png
0002 --- --- True #2 EACS2.png
0003 --- --- True #3 EACS3.png
0004 --- --- True #4 EACS4.png

Particle textures[edit]

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png
#4 IP2_glow3_i IP2 glow3 i.bti.png