When tampering with the game's files, it's a pain having to play from scratch just to reach the part of the game you're interested in. These save files provide either fully completed games, or saves in specific locations or scenarios.
Downloads[edit]
Description |
US |
Europe |
Japan |
Notes
|
100% completion
|
[1] |
[2] |
[3] |
|
New Play Control! Pikmin[edit]
Description |
US |
Europe |
Japan |
Notes
|
100% completion
|
|
[4] |
|
|
Pikmin 2[edit]
Description |
US |
Europe |
Japan |
Notes
|
100% completion
|
[5] |
|
|
|
New Play Control! Pikmin 2[edit]
Description |
US |
Europe |
Japan |
Notes
|
100% completion
|
[6] |
[7] |
|
|
Pikmin 3[edit]
Hey! Pikmin[edit]
Description |
US |
Europe |
Japan |
Notes
|
Empty, all areas complete
|
[10] |
The exit pods were placed in the same spot as the starting locations, meaning that all areas are completed, but without treasures being collected or cutscenes being watched. Bosses were fought normally, and their treasures were also collected normally, though. This save has all X areas unlocked, no amiibo Secret Spots, does not have enough Sparklium to enter sector 9, and has two mandatory updates, because of Sparklium from the bosses.
|
100% completion
|
|
|
|
|
How to use[edit]
Dolphin[edit]
GameCube[edit]
- If the memory card is set to a "Memory Card" in Dolphin's settings then:
- Open Dolphin.
- Go to Tools/Memory Card Manager.
- Select the memory card file for Memory Card A. It's likely in
<Dolphin's user data directory>/GC/
, and has the .raw
extension. Remember to pick the right one for the region you're using (USA, EUR, or JAP).
- Click on "<-Import GCI" and browse to the
.gci
file you downloaded.
- If the memory card is set to "GCI Folder" in Dolphin's settings:
- Go to
<Dolphin's user data directory>/GC/<region>/Card <A or B>
.
- Place the
.gci
file you downloaded in this folder.
- Open Dolphin.
- Go to Tools/Import Wii Save Game.
- Pick the
.bin
file you downloaded.
- Go to
<Cemu's installation directory>/mlc01/emulatorSave/<full game ID>
.
- You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be
39c5589b
(Pikmin 3 US version).
- Dump the
.sav
files here.
- Go to
<Citra's application data directory>/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/<ID, first 8 digits>/<ID, last 8 digits>/data/00000001
.
- Under Linux, Citra's application data is likely under
/home/<user>/.local/share/citra-emu
.
- See here for the Hey! Pikmin IDs.
- Dump the
.sav
files here.
Yuzu + Ryujinx[edit]
- (Yuzu) Go into Yuzu and Click: Open Yuzu Folder.
- (Yuzu) Go into the nand folder and click in through user to save then go into 0000000000000000 then to 5D1378053B242C80BD4F671D98D6F473 finally go to 0100B7C00933A000 then you can put the save into any of the folders (All of them work A B C D E or F).
- (Ryujinx) Right Click on Pikmin 4 and Click Open User Save Directory and put the saves into the A B C D E or F into the game