Pikmin 2 collinfo.txt
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Contents
What Collinfo Is
within user\Abe\Pellet\us\otakara_texts.szs there are multiple folders each for a different treasure and inside of each treasure folder there is a animmgr.txt for aminations and a collinfo for collision which we will go in depth here.
Format
Property | Description |
---|---|
name
|
The internal name of the treasure (used when spawning treasures in caves). |
archive
|
Name of the .szs archive containing the model, in /user/Abe/pellet/region.
|
bmd
|
Name of the .bmd model within the .szs archive.
|
animmgr
|
File name of the animation manager in otakara_texts.szs .
|
colltree
|
Name of the collision text file in otakara_texts.szs .
|
radius
|
Collision processing radius?[unsure] |
p_radius
|
Radius of shadow and where Pikmin pick up the treasure base. |
height
|
Height offset of the treasure model. |
inertiascaling
|
A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity. |
particletype
|
Unknown[unsure]. |
numparticles
|
Unknown[unsure]. |
particlesize
|
Unknown[unsure]. |
friction
|
Likely unused.[unsure] |
min
|
Minimum Pikmin strength needed to carry. |
max
|
Maximum number of Pikmin that can carry. |
pikicountmax
|
Unused. Number of Pikmin treasure produces. Leftover data from pellet files. |
pikicountmin
|
Unused. Same as previous. |
dynamics
|
A value related to treasure collision. This is set to "lod" for most treasures, but "never" when the treasure weighs 1. |
money
|
Number of Pokos the treasure is worth. |
unique
|
If set to no, the treasure will always appear, even if it is already collected. |
code
|
Most treasures have a code of 0, but treasures with a code of 1 cannot be grabbed by breadbugs. Exploration kit treasures use a code of 2.[unsure] |
dictionary
|
Spot placement in the Treasure Hoard. |
depth
|
This and the next values are how you make treasures buried. |
depth_max
|
Depth is the most important for this.[unsure] |
depth_a
|
These seem to be radii the Pikmin make around the object as they dig it out.[unsure] |
depth_b
|
Same as previous. |
depth_c
|
Same as previous. |
depth_d
|
Same as previous. |
message
|
Controls the ID of the ship's announcement message. If not present, no message loads, as is the case with all normal (non-Exploration Kit) treasures. |
numberpellet_config file layout
1 # child count
19.143629 # radius
{none} # id
{____} # code
0.000000 -2.000000 -1.000000 # offset
0 # joint index
0 # attribute
# child
{
0 # child count
19.143629 # radius
{none} # id
{____} # code
0.000000 -2.000000 -1.000000 # offset
0 # joint index
0 # attribute
} |
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