Pikmin 2 collinfo.txt
Contents
What Collinfo Is
within user\Abe\Pellet\us\otakara_texts.szs there are multiple folders each for a different treasure and inside of each treasure folder there is a animmgr.txt for aminations and a collinfo for collision which we will go in depth here.
Format
Property | Description |
---|---|
child count
|
The internal name of the treasure (used when spawning treasures in caves). |
radius
|
Name of the .szs archive containing the model, in /user/Abe/pellet/region.
|
id
|
Name of the .bmd model within the .szs archive.
|
code
|
File name of the animation manager in otakara_texts.szs .
|
offset
|
Name of the collision text file in otakara_texts.szs .
|
joint index
|
Collision processing radius?[unsure] |
attribute
|
Radius of shadow and where Pikmin pick up the treasure base. |
collinfo.txt example
1 # child count
19.143629 # radius
{none} # id
{____} # code
0.000000 -2.000000 -1.000000 # offset
0 # joint index
0 # attribute
# child
{
0 # child count
19.143629 # radius
{none} # id
{____} # code
0.000000 -2.000000 -1.000000 # offset
0 # joint index
0 # attribute
} |
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Credits: GameCubing8619