Pikmin 4 text identifiers
Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.
NOTE: The description of the folder names are based on educated guesses.
DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] ---> Select Pikmin/[Happy]Oatchi[EmphasisEnd]
Contents
ActionGuide
Text from the Control Guide. 🗸COMPLETE🗸
Internal Name | Localized Name / Text Value |
---|---|
ActionMenu_00_000 | Move |
ActionMenu_00_010 | Look Around |
ActionMenu_00_020 | Look Ahead |
ActionMenu_00_030 | Select Pikmin/[Happy]Oatchi[EmphasisEnd] |
ActionMenu_00_040 | Throw |
ActionMenu_00_050 | Send |
ActionMenu_00_060 | Pluck |
ActionMenu_00_070 | Punch |
ActionMenu_00_080 | Bite |
ActionMenu_00_090 | Call with Whistle |
ActionMenu_00_100 | Bark |
ActionMenu_00_110 | Cancel Tasks |
ActionMenu_00_120 | Charge |
ActionMenu_00_125 | Form Line |
ActionMenu_00_140 | Ride |
ActionMenu_00_150 | Dismount |
ActionMenu_00_160 | Jump |
ActionMenu_00_170 | Rush |
ActionMenu_00_180 | Glowmob |
ActionMenu_00_190 | Actions |
ActionMenu_00_200 | Command |
ActionMenu_00_210 | Pack |
ActionMenu_00_220 | Disband |
ActionMenu_00_230 | Disband All |
ActionMenu_00_240 | Switch |
ActionMenu_00_250 | Auto Target Lock |
ActionMenu_00_260 | Manual Target Lock |
ActionMenu_00_270 | Move Cursor |
ActionMenu_00_290 | Motion Controls |
ActionMenu_00_300 | Tablet |
ActionMenu_00_310 | How to Use Radar Map (1) |
ActionMenu_00_320 | How to Use Radar Map (2) |
ActionMenu_00_330 | How to Use Radar Map (3) |
ActionMenu_00_335 | How to Use Radar Map (4) |
ActionMenu_00_340 | Options |
ActionMenu_00_350 | Shortcut Settings |
ActionMenu_00_360 | How to Use Shortcuts |
ActionMenu_00_362 | How to Use Field Guides (1) |
ActionMenu_00_363 | How to Use Field Guides (2) |
ActionMenu_00_364 | How to Use Field Guides (3) |
ActionMenu_00_365 | How to Use Field Guides (4) |
ActionMenu_00_366 | How to Use Field Guides (5) |
ActionMenu_00_370 | Survey Drone (1) |
ActionMenu_00_380 | Survey Drone (2) |
ActionMenu_00_390 | Using Mystery Items |
ActionMenu_00_400 | Co-op Mode (1) |
ActionMenu_00_402 | Co-op Mode (2) |
ActionMenu_00_404 | Co-op Mode (3) |
ActionMenu_00_406 | Co-op Mode (4) |
ActionContent_00_000 | Use ["Move"] to move player avatar or [Icon_Happy_Blue]["Happy"]Oatchi[EmphasisEnd]. |
ActionContent_00_010 | Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions." |
ActionContent_00_010_Yoko | To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"]. |
ActionContent_00_020 | Press ["Variable_ZL_Button"] to look straight ahead. Reset view by pressing ["Variable_R_Stick_Press_R_StickPress_Stick"]. |
ActionContent_00_020_Yoko | Press ["Variable_ZL_Button"] to look straight ahead. |
ActionContent_00_030 | Press ["Variable_L_Button"] or ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap ["Variable_L_Button"] and ["Variable_R_Button"] to select [Icon_Happy_Blue]Oatchi] immediately. |
ActionContent_00_030_Yoko | Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. |
ActionContent_00_040 | Select Pikmin and press ["Toss"]. |
ActionContent_00_050 | Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press ["Toss"]. |
ActionContent_00_060 | Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking. |
ActionContent_00_070 | While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] nor any Pikmin. |
ActionContent_00_080 | ]While playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"]. |
ActionContent_00_080_Yoko | While playing as ["Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"]. |
ActionContent_00_090 | Press ["Whistle"]. Hold button to increase whistle range. |
ActionContent_00_100 | Press ["Whistle"] when playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range. |
ActionContent_00_110 | Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task. |
ActionContent_00_120 | Press ["Charge"] after obtaining the Charging Horn. |
ActionContent_00_125 | After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction. |
ActionContent_00_140 | After unlocking the ability to ride ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Ride"] when ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] is nearby. |
ActionContent_00_150 | After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. |
ActionContent_00_160 | After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. |
ActionContent_00_170 | Select ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel. |
ActionContent_00_180 | Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/][Happy]Oatchi[EmphasisEnd]. |
ActionContent_00_190 | Use ["YMenu"]["Long_Press_Button"] to display Actions. |
ActionContent_00_200 | In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more. |
ActionContent_00_200_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more. |
ActionContent_00_210 | In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents. |
ActionContent_00_210_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents. |
ActionContent_00_220 | In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband, then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband. |
ActionContent_00_220_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband. |
ActionContent_00_230 | All Pikmin and ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings. |
ActionContent_00_240 | In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. |
ActionContent_00_240_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. |
ActionContent_00_250 | Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target. |
ActionContent_00_260 | Press ["ZR_Button"] while Auto Target Lock is activated to fix the cursor. Press ["ZR_Button"] again to change target. |
ActionContent_00_260_Yoko | Cannot be selected while holding controller sideways. |
ActionContent_00_270 | Use ["Variable_L_Stick"] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions. |
ActionContent_00_290 | When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle. |
ActionContent_00_300 | Press ["STAB"] to open the Radar Map, then press ["Variable_B_Button"] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet. |
ActionContent_00_310 | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
ActionContent_00_310_Yoko | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
ActionContent_00_320 | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
ActionContent_00_320_Yoko | Use ["Variable_Double_Manual_RstUp"] to zoom in. Use ["Variable_Double_Manual_RstDown"] to zoom out. Move ["Variable_L_Stick"] to adjust position on map. |
ActionContent_00_330 | Press ["Variable_X_Button"] to toggle the Radar Map's orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings. |
ActionContent_00_335 | While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly. |
ActionContent_00_335_Yoko | While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly. |
ActionContent_00_340 | Press ["Option"]. Press ["Option"] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu. |
ActionContent_00_350 | In the Options menu under Shortcut Settings, you can assign actions and items to ["Cross_Button"] and ["Variable_L_Stick_Press_L_Stick"]. |
ActionContent_00_360 | When playing the story, press ["Cross_Button"] or ["Press_L_Stick"] to access your Tablet shortcuts or immediately use items in your pack. |
ActionContent_00_360_Yoko | When playing the story, press ["Press_Stick"] to access your Tablet shortcuts or immediately use items in your pack. |
ActionContent_00_362 | While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view, and use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target. |
ActionContent_00_362_Yoko | While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick"] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target, and use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view. |
ActionContent_00_363 | When using Observe in the Piklopedia or Treasure Catalog, press ["Variable_Double_Manual_ZR"] to display Notes. |
ActionContent_00_363_Yoko | When using Observe in the Piklopedia or Treasure Catalog, use ["Variable_Double_Manual_ZR"] to display Notes. |
ActionContent_00_364 | Press ["Variable_A_Button"] to throw an item while observing in the Piklopedia. Scroll through available items by pressing ["Variable_L_Button"] or ["Variable_R_Button"]. Press ["Variable_Y_Button"] to switch between day and night when viewing creatures active at night. |
ActionContent_00_365 | Press ["Variable_A_Button"] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press ["Variable_A_Button"] again to trigger its action. |
ActionContent_00_365_Yoko | Press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] to examine a treasure from all angles<cf>while observing it in the Treasure Catalog. If the<cf>treasure is interactive, you can press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] again to trigger its action. |
ActionContent_00_366 | In the Piklopedia's Engage mode, you can fight creatures over and over again. Press ["Variable_Double_PlayManual_PlusMinus"] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia. |
ActionContent_00_366_Yoko | In the Piklopedia's Engage mode, you can fight<cf>creatures over and over again. Press [PictureFont:IconData key="Variable_Double_PlayManual_PlusMinus" scale="0.66"/] to<cf>open the Options menu to call or return Pikmin,<cf>reset positions, or return to the Piklopedia. |
ActionContent_00_370 | Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions. |
ActionContent_00_370_Yoko | Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions. |
ActionContent_00_380 | Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone. |
ActionContent_00_380_Yoko | Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone. |
ActionContent_00_390 | After obtaining a Mystery Capsule item, press ["UseRoulette"] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects. |
ActionContent_00_400 | P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ctionContent_00_400_Yoko | P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ActionContent_00_401 | P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ctionContent_00_401_Yoko | P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
ActionContent_00_402 | P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects<cf>items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"]. |
ActionContent_00_402_Yoko | P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"]. |
ActionContent_00_404 | P2 can use Motion Controls to aim the Pebble Pitcher. Press ["Variable_X_Button_2P"] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with ["L_Stick_2P"]. |
ActionContent_00_406 | ]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings. |
ActionMarker
Text that appears when near certain areas or characters. 🗸COMPLETE🗸
Internal Name | Localized Name / Text Value |
---|---|
NPC_Talk | Talk |
MoveBaseCamp | Move Base |
PullPikmin | Pluck |
StopPullPikmin | Cancel |
PikminDrawer | Call/Return Pikmin |
EnterMadori | Enter |
Mount | Ride |
DisMount | Dismount |
OrderForGensei | Send |
GenseiActionCancel | Cancel |
HelpGensei | Rouse |
Attack | Chomp |
ThrowPikmin | ]Throw |
Rush | Rush |
Bark | Whistle |
OpenYMenu | Actions |
ThrowPikminPlayer | Throw |
Punch | Punch |
CallWhistle | Whistle |
OpenYMenuPlayer | Actions |
Charge | Charge |
StopMoving | Cancel |
FlickOwnPlayer | ["Mash_Button"]Shake Off |
RepeatedlyButton | ["Mash_Button"]Get Up |
RepeatedlyButtonDivide | ["Mash_Button"]Break |
RepeatedlyButtonCalmdown | ["Mash_Button"]Calm |
RepeatedlyButtonFrozen | ["Mash_Button"]Thrash |
ExitPortal | Back to Surface |
StopCarry | Cancel |
CarryAvatar | Transport |
XButton_Hold_AM | ["Variable_X_Button"]["Long_Press_Button"] |
AButton | ["Variable_A_Button"] |
BButton | ["Variable_B_Button"] |
YButton | ["Variable_Y_Button"] |
YButton_Hold | "Variable_Y_Button"] |
XButton | ["Variable_X_Button"] |
XButton_Hold | ["Variable_X_Button"]["Long_Press_Button"] |
OptionSubGuide | Expand |
Investigate | Exit |
Dog_Break | Demolish |
Dog_Dig | Dig |
Dog_Push | Push |
Dog_Pull | Pull |
Dog_TurnValve | Twist |
Dog_EnterDoor | Enter |
Dog_Build | Build |
DDBItem | Item |
Announce
Notifications when certian actions are done. 🗸COMPLETE🗸
Internal Name | Localized Name / Text Value |
---|---|
GetTreasureText_First | New treasure collected! |
GetGenseiText_First | New creature discovered! |
Work001 | Pile of raw material transported. |
Work002 | Pile of nuggets transported. |
Work016 | [Grammar:Cap/]{Name} collected! |
Work020 | [Grammar:Cap/]{Name} collected! |
Hero_GetTreasureText_First | Ship part collected! |
GetTreasureText | Treasure collected! |
CompletedBuildObjectText | [Grammar:Cap/]{Name} completed. |
CompletedBreakGateText | [Grammar:Cap/]{Name} demolished. |
CompletedBreakCrushJelly | Hydro jelly burst. |
CompletedBreakStickyFloor | Sticky mold removed. |
CompletedBreakFireFloor | Sizzling floor extinguished. |
DrainTheWater | Water drained. |
IncreasigTheWaterLevel | Water refilled. |
Work024 | Ice about to melt! |
Work005 | Ice melted. |
Work006 | Cold air dissipated. |
Work007 | Tunnel completed. |
DigTunnel | Narrow tunnel completed. |
Work008 | Dirt-mound excavation completed. |
Work009 | Excavation completed. |
Work011 | Climbing stick extended. |
PushString | Climbing rope unraveled. |
Work012 | Potted plant dug up. |
Fishing rope recovered. | |
Work017 | Gate now open. |
Work017_plural | Gates now open. |
SwitchDoorWhite | White gate now open. |
SwitchDoorRed | Red gates now open. |
SwitchDoorBlue | Blue gates now open. |
Work018 | Iron fence lowered. |
Work018_plural | Iron fences lowered. |
Work019 | New base unlocked. |
Work022 | [Grammar:Cap]["PlayerName"] arrived at destination. |
Move_Finish | [Grammar:Cap]{Name} arrived at destination. |
Discover_Cave | New cave discovered! |
ChangeConveyorSwicth | Moving walkways changed direction. |
BlowerSwicthOn | Fan now on. |
BlowerSwicthOff | Fan now off. |
BlowerSwicthChange_plural | Airstreams have changed. |
StartSprinkler | Sprinkler now on. |
StopSprinkler | Sprinkler now off. |
StopSprinkler_plural | Sprinklers now off. |
PushXBoxCube | Box moved. |
PushXBoxCubeCan | Box moved. |
PushYBoxCube | Box lowered. |
PushYBoxCubeCan | Box lowered. |
PushYBox | Paper bag lowered. |
PushDownWall | Bag flattened. |
Work015 | ["Emphasis"]1["Default"] Ultra-Spicy Spray created. |
GetShizaiText | {Shizai}x ["Emphasis"]{ItemNum} ["Default"]obtained. |
SendBag | {ItemName} x ["Emphasis"]{ItemNum} ["Default"]obtained. |
GetMemoLogBook | New Voyage Log entry! |
GetMemoRescue | Rescue Journal updated! |
Flag_Stand | Explored ["Emphasis"]100% ["Default"]of cave! |
Milestone_Lab_Kira | ["Emphasis"]{Num}["Default"] sparklium collected! |
Milestone_Lab | New gear is now available! |
AppInstalled | New Tablet ["Emphasis"]app["Default"] installed! |
SurveyRate50 | Explored ["Emphasis"]50%["Default"] of area! |
SurveyRate75 | Explored ["Emphasis"]75%["Default"] of area! |
SurveyRate100 | Explored ["Emphasis"]100%["Default"] of area! |
Areas
Nothing :) 🗸COMPLETE🗸
AreaSelectDay
Text from the Day Area select screen. 🗸COMPLETE🗸
Internal Name | Localized Name / Text Value |
---|---|
RescueState | Rescues |
Ground | Surface |
OtakaraState | Treasures |
OniyonTitle | Onions |
SurveyRate | Progress |
AreaName | Area Name |
NeverVisited | No Existing Data |
SubGuide_00 | Details |
SubGuide_01 | Overview |
AreaUnlockHint | Unlock more areas with {Num}. |
AreaSelect_Story_RescueSenior_00 | There's an SOS signal coming from this area! I hope we find one of our Rescue Officers. |
AreaSelect_Story_RescueSenior_01 | There's an SOS signal coming from here too. Do you think it could be a Rescue Officer? |
AreaSelect_AreaOpen_Area001_00 | It looks like there might be a missing Rescue Officer here! We need to get out there and find them. |
AreaSelect_AreaOpen_Area002_00 | We've confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here. |
AreaSelect_AreaOpen_Area003_00 | According to the radar, there are several SOS signals in this new area. |
AreaSelect_AreaOpen_Area010_00 | There's a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore! |
AreaSelect_AreaOpen_Area004_00 | For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It'd be nice if she were in this area, but... |
AreaSelect_AreaOpen_Area006_00 | [EmphasisStart]Nelle[EmphasisEnd] must be here this time! We've got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]'s tail! |
AreaSelect_Story_UnlockArea_00 | Keep collecting sparklium to repair the radar. Then we'll be able to receive SOS signals from even farther away. |
AreaSelect_Story_UnlockArea_01 | There's an SOS signal coming from here too. Do you think it could be a Rescue Officer? |
AreaSelect_Story_UnlockArea_02 | You're bound to find more treasure if you explore every part of this area. |
AreaSelect_Story_RescueSenior_Not_00 | There are no more SOS signals in this area. We must have found all the castaways here! |
AreaSelect_Story_RescueSenior_Not_01 | I'm not receiving any more SOS signals from castaways. Looks like we've already found everyone in this area! |
AreaSelect_Story_Unleaf_00 | Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him. |
AreaSelect_Story_Unleaf_01 | Seems like there may be leaflings in the area. |
AreaSelect_Story_UnlockArea_Not_00 | I don't think there's any more treasure here. Why don't we head to another area to collect more sparklium? |
AreaSelect_Story_UnlockArea_Not_01 | We still need more sparklium to repair the S.S. Shepherd's radar. |
AreaSelect_Story_UnlockArea_Not_02 | According to the latest data for this area, all the treasure has been collected. Time for us to move on. |
AreaSelect_Story_Unleaf_Not_00 | Still can't find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area. |
AreaSelect_Story_Unleaf_Not_01 | I wonder where that leafling went. Let's go search someplace else. |
AreaSelect_Story_CurePilot_00 | Oh, you're out of medicine. It might be time to go out for more glow sap. |
AreaSelect_Story_CurePilot_01 | Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out. |
AreaSelect_Story_SearchOlimar_00 | According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area! |
AreaSelect_Story_SearchOlimar_Not_00 | Shouldn't you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly. |
AreaSelect_Story_SearchOlimar_Not_01 | This area doesn't seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]'s log. |
AreaSelect_Story_UnleafOlimar_00 | We don't have any of the cure stocked up at the moment, so it's probably a good time for a night expedition. |
AreaSelect_Story_UnleafOlimar_01 | That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can. |
AreaSelect_Story_Koppai1st_00 | The presumed Koppaite castaway was carried off! They should be somewhere in this area. |
AreaSelect_Story_Koppai2nd_00 | Let's focus our search in this area! I think our Koppaite friend may be nearby. |
AreaSelect_Story_Koppai3rd_00 | [EmphasisStart]Nelle[EmphasisEnd] is in this area! Let's hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd]. |
AreaSelect_Story_SearchLouie_00 | If we search for [EmphasisStart]Louie[EmphasisEnd], we're likely to find clues about the giant dog too! |
AreaSelect_Story_Koppai1st_Not_00 | The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area. |
AreaSelect_Story_Koppai1st_Not_01 | Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven't been any Koppaites sighted here. |
AreaSelect_Story_Koppai2nd_Not_00 | Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it. |
AreaSelect_Story_Koppai2nd_Not_01 | According to the Koppaite we rescued, we'll find two more in another area. |
AAreaSelect_Story_Koppai3rd_Not_00 | [EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth! |
AreaSelect_Story_Koppai3rd_Not_01 | I'm really concerned about [EmphasisStart]Nelle[EmphasisEnd]... |
AreaSelect_Story_SearchLouie_Not_00 | You won't find [EmphasisStart]Louie[EmphasisEnd] in this area. |
AreaSelect_Story_SearchLouie_Not_01 | To be honest, we don't think this is where [EmphasisStart]Louie[EmphasisEnd] fled to. |
AreaSelect_Common_IncreasePikmin_00 | According to habitat data for this area, there should be a lot of [FewPikminName] here. |
AreaSelect_Common_IncreasePikmin_01 | We should be able to collect a lot of [FewPikminName] in this area. |
AreaSelect_Common_CollectPikmin_00 | According to the Voyage Log, there seem to be some different varieties of Pikmin here. |
AreaSelect_Common_CollectPikmin_01 | We could encounter a variety of Pikmin we haven't seen before in this area. |
AreaSelect_Common_OpenCamp_00 | There seems to be at least one more good base location in this area. |
AreaSelect_Common_OpenCamp_01 | According to the radar, this area might still have an undiscovered base. |
AreaSelect_Common_Rescue_00 | Hey, there's still an SOS signal here. Let's hurry up and find whoever sent it! |
AreaSelect_Common_Rescue_01 | Somewhere around here, there's a castaway still in need of our help! This is a job for the Rescue Corps! |
AreaSelect_Common_CollectOnyon_00 | It seems like there might be a type of Onion here that we haven't found yet. |
AreaSelect_Common_CollectOnyon_01 | There are so many varieties of Onions. Looks like there's still another one here somewhere. |
AreaSelect_Common_CollectOtakara_00 | Huh?! There's still some treasure to be found here. We wouldn't want to leave any behind! |
AreaSelect_Common_CollectOtakara_01 | It might be worth searching some more to make sure we didn't miss any treasure. |
AreaSelect_Common_Complete_00 | This area has been completely investigated! |
AreaSelect_Common_Complete_01 | You've explored 100 percent of this area! Great work! I'm not getting any more readings from here. |
AreaSelectNight
Text from the night exhibition area select screen. 🗸COMPLETE🗸
Internal Name | Localized Name / Text Value |
---|---|
Difficulty | Danger |
Difficulty_DD | Dandori Level |
AreaNight_OnlyStage1_00 | Looks like a good place to start exploring, eh? |
AreaNight_OnlyStage2_Undiscovered_00 | If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh. |
AreaNight_OnlyStage2_00 | ]This area looks promising. Why don't you harvest glow sap here next? |
AreaNight_Complete_00 | You've already harvested all the glow sap<cf>here. Might as well collect more Glow Seeds. |
AreaNight_Complete_01 | Eheheh, you've really taken a shine to night expeditions, haven't you? |
AreaNight_NotCleared_00 | Glow sap! There's still some here. Get on out there and harvest it for us, alright? |
AreaNight_NotCleared_01 | You've already harvested here, new blood. Try finding glow sap somewhere else. |
AreaNight_Cleared_00 | This area's all out of glow sap. Let's go explore another location. |
AreaNight_Cleared_01 | You need to keep finding more bases during your daytime explorations to keep me well stocked. I'm counting on you, eheh. |
AreaNight_SearchCamp_00 | There's not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases. |
AreaNight_SearchCamp_01 | You need to keep finding more bases during your daytime explorations to keep me well stocked. I'm counting on you, eheh. |
AreaNight001_Stage1_Unexplored | Is there anything more exciting than heading out into the dark of night? Eheheh... |
AreaNight001_Stage2_Unexplored | The danger level here isn't too high, but that doesn't mean a larger creature won't pop out and surprise you, eheheh. |
AreaNight001_Stage3_Unexplored | Check the danger level before you begin. That way you'll know when it's safest to start your exploration. |
AreaNight002_Stage1_Unexplored | Isn't there just something sooo thrilling about going out at night? I wish I could go with you... |
AreaNight002_Stage2_Unexplored | You never know what night expeditions will< have in store for you. Make sure you're ready before heading out, new blood. |
AreaNight002_Stage3_Unexplored | Check the danger level before you begin. That way you'll know when it's safest to start your exploration. |
AreaNight003_Stage1_Unexplored | Isn't there just something sooo thrilling about going out at night? I wish I could go with you... |
AreaNight003_Stage2_Unexplored | There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both. |
AreaNight003_Stage3_Unexplored | I sense this area is abuzz with danger! Be careful that they don't get you out there. |
AreaNight010_Stage1_Unexplored | You never know what night expeditions will have in store for you. Make sure you're ready before heading out, new blood. |
AreaNight010_Stage2_Unexplored | This place is giving me the chills. Something exciting must be waiting here for you, eheheh. |
AreaNight010_Stage3_Unexplored | I sense this area is abuzz with danger! Be careful that they don't get you out there. |
AreaNight004_Stage1_Unexplored | There are two Lumiknolls here. Split up the work with Oatchi, and protect them both. |
AreaNight004_Stage2_Unexplored | I sense this area is abuzz with danger! Be careful that they don't get you out there. |
AreaNight006_Stage1_Unexplored | This place is giving me the chills. Something exciting must be waiting here for you, eheheh. |
AreaNight006_Stage2_Unexplored | I sense this area is abuzz with danger! Be careful that they don't get you out there. |
AreaNight001_Stage1 | The higher the danger level, the more frenzied the creatures. Eheh... |
AreaNight001_Stage2 | There are sooo many Bulborbs. Be careful out there, eheheh. |
AreaNight001_Stage3 | There are A LOT of Bulborb Larvae here. If you don't crush their nest holes, they'll just keep popping out. |
AreaNight002_Stage1 | This place is rife with Desiccated Skitter Leafs and Joustmites. They'll close in on you in the blink of an eye, so keep a close watch! |
AreaNight002_Stage2 | Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away. |
AreaNight002_Stage3 | There are two Lumiknolls here. Use your night radar display to monitor positions closely. |
AreaNight003_Stage1 | Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh. |
AreaNight003_Stage2 | Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both. |
AreaNight003_Stage3 | Protect the Lumiknoll in the castle's keep. Don't just wait for an attack. Show some initiative, and go on the offensive too. |
AreaNight010_Stage1 | The two Lumiknolls here are pretty far apart. When you're away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it. |
AreaNight010_Stage2 | There's a...super-creepy egg here. Might be wise to break it before it hatches. |
AreaNight010_Stage3 | There are two of those creepy eggs here. Break one of them as soon as you can. |
AreaNight004_Stage1 | Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills. |
AreaNight004_Stage2 | Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them. |
AreaNight006_Stage1 | There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh. |
AreaNight006_Stage2 | This place is overrun with frenzied creatures. It's far more dangerous than any base you've handled before. |
StageSelect_Subheading | Select a base to explore. |
Challenge
Dialogue related to Dandori Challenges. IN PROGRESS |- |Challenge_Encount_01_01_01||[Npc:Motion "Surprise"]Huh?![Wait frame "8"] There's someone there! |- |Challenge_Encount_01_01_02||[Npc:Motion "Surprise"]Look![Wait frame="8"] It's one of those leafy individuals! [Wait frame "15"]They look kinda different from the last one though... |- |Challenge_Encount_01_01_04||[Npc:Motion "Surprise"]Is that one of the castaways with leaves growing out of their head?! |- |A||B |- |A||B |- |A||B |- |A||B |- |A||B |- |A||B |- |A||B |- |A||B |}
Internal Name | Localized Name / Text Value
GenseiNameCommon names for enemies in the Piklopedia 🗸COMPLETE🗸
HeroDialogue from certain events in Olimar's Shipwreck Tale 🗸COMPLETE🗸
HeroMissionMissions that show up in Olimar's Shipwreck Tale. 🗸COMPLETE🗸
HeroStoryUIUI Text from Olimar's Shipwreck Tale 🗸COMPLETE🗸
InGameDialogue throughout the game IN PROGRESS
ItemNameNames for items in the player's backpack and Mystery Capsules 🗸COMPLETE🗸
ItemName_pluralNames for items in the player's backpack and Mystery Capsules, but they're now plural. 🗸COMPLETE🗸
ObjectNameNames for a number of obstacles and hazards COMPLETE
TitleFun fact: the PIKMIN 4 logo is made up of images of each letter and parts of the flowers. 🗸COMPLETE🗸
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