Pikmin 2 enemy parameters
The file list containing the parameters for each of the enemies in Pikmin 2. These can be found in the compressed file enemyParms.szs
located in root/enemy/parm. Accessing individual files requires the use of a SZS/ARC extractor. Decompressing this file yields a file system of "data/internalname*/". There can be up to 4 config files found within each folder.
Contents
Enemy List With Parameter Files
Entity | Internal Name |
---|---|
Cloaking Burrow-nit | armor
|
Bulborb Larva | baby
|
Raging Long Legs | bigfoot
|
Titan Dweevil | bigtreasure
|
Waterwraith | blackman
|
Orange Bulborb | bluechappy
|
Dwarf Orange Bulborb | bluekochappy
|
Bomb Rock | bomb
|
Volatile Dweevil | bombotakara
|
Careening Dirigibug | bombsarai
|
Water Dumple | catfish
|
Red Bulborb | chappy
|
Chigoyami Paper | chiyogami
|
Clover | clover
|
Glowstem (green) | daiodogreen
|
Glowstem (red) | daidored
|
Beady Long Legs | damagumo
|
Segmented Crawbster | dangomushi
|
Bumbling Snitchbug | demon
|
Egg | egg
|
Anode Beetle | elecbug
|
Electrical Wire | elechiba
|
Anode Dweevil | elecotakura
|
Doodlebug | fart
|
Fiery Bulblax | firechappy
|
Fiery Dweevil | fireotakura
|
Armored Cannon Beetle Larva (Burrowed) | fkabuto
|
Gatling Groink (Stationary) | fminihoudai
|
Yellow Wollywog | frog
|
Antenna Beetle | fuefuki
|
Gas pipe | gashiba
|
Munge Dweevil | gasotakura
|
Creeping Chrysanthemum | hana
|
Withering Blowhog | hanachirashi
|
Fire geyser | hiba
|
Common Glowcap | hikarikinoko
|
Man-at-Legs | houdai
|
Ravenous Whiskerpillar | imomushi
|
Hermit Crawmad | jigumo
|
Hermit Crawmad Hole | jigumohouse
|
Armored Cannon Beetle Larva | kabuto
|
Figwort (Brown/Large) | kareooinu_l
|
Figwort (Brown/Small) | kareooinu_s
|
Emperor Bulblax | kingchappy
|
Dwarf Red Bulborb | kochappy
|
Iridescent Flint Beetle | kogane
|
Spotty Bulbear | kumachappy
|
Dwarf Bulbear | kumakochappy
|
Lesser Spotted Jellyfloat | kurage
|
Bulbmin | leafchappy
|
Margaret | margaret
|
Puffy Blowhog | mar
|
Wollywog | marofrog
|
Gatling Groink | minihoudai
|
Mamuta | miulin
|
Foxtail | nekojarashi
|
Greater Spotted Jellyfloat | onikurage
|
Figwort (Red/Large) | ooinu_l
|
Figwort (Red/Small) | ooinu_s
|
Giant Breadbug | oopanmodoki
|
Breadbug | otakara
|
Giant Breadbug Hole | panhouse
|
Breadbug Hole | panmodoki
|
Pellet Posy | pelplant
|
Candypop Bud | pom
|
Empress Bulblax | queen
|
Honeywisp | qurione
|
Decorated Cannon Beetle | rkabuto
|
Falling Boulder | rock
|
Swooping Snitchbug | sarai
|
Unmarked Spectralids | shijimichou
|
Burrowing Snagret | snakecrow
|
Pileated Snagret | snakewhole
|
Skitter Leaf | sokkuri
|
??? Clogged Hole | stone
|
Wogpole | tadpole
|
Mitite | tamagomushi
|
Fiery Blowhog | tank
|
Dandelion | tanpopo
|
Shearwig | tobi
|
Horsetail | tukushi
|
Waterwraith Rollers | tyre
|
Female Sheargrub | ujia
|
Male Sheargrub | ujib
|
Ranging Bloyster | umimushi
|
Shoot (Tall) | wakame_l
|
Shoot (Short) | wakame_s
|
Seeding Dandelion | watage
|
Caustic Dweevil | waterotakara
|
Iridescent Glint Beetle | wealthy
|
Watery Blowhog | wtank
|
Hairy Bulborb | yellowchappy
|
Snow Bulborb | yellowkochappy
|
Fiddlehead | zenmai
|
Enemy Configuration Files
enemyanimmgr.txt
This is the configuration file that assigns animations(.bca) to entities.
enemycoll.txt
??? Adjustments for bone joints?
enemyanparm.txt
Note that sometimes properties will not appear to change anything as they may not be relevant to the entity.
Example File from "/data/houdai/"
# Creature::Property
{
{s000} 4 0.500000 # friction(not used)
{s001} 4 0.500000 # wallReflection
{s002} 4 0.250000 # faceDirAdjust
{s003} 4 0.100000 # accel
{s004} 4 0.300000 # bounceFactor
{_eof}
}
# EnemyParmsBase
{
{fp00} 4 2800.000000 # ライフ
{fp27} 4 115.000000 # ライフの高さ
{fp31} 4 0.000000 # ライフ回復率
{fp30} 4 50.000000 # 警戒ライフ
{fp01} 4 10.000000 # マップとの当り
{fp33} 4 75.000000 # マップとのあたりポリゴンの選定
{fp34} 4 20.000000 # ピクミンとのあたり
{fp32} 4 175.000000 # LOD半径
{fp02} 4 0.100000 # ダメージスケールXZ
{fp03} 4 0.100000 # ダメージスケールY
{fp04} 4 0.500000 # ダメージフレーム
{fp05} 4 0.000100 # 質量
{fp06} 4 250.000000 # 速度
{fp08} 4 0.200000 # 回転速度率
{fp28} 4 60.000000 # 回転最大速度
{fp09} 4 800.000000 # テリトリー
{fp10} 4 75.000000 # ホーム範囲
{fp11} 4 70.000000 # プライベート距離
{fp12} 4 600.000000 # 視界距離
{fp25} 4 50.000000 # 視界高
{fp13} 4 180.000000 # 視界角度
{fp14} 4 800.000000 # 探索距離
{fp26} 4 40.000000 # 探索高
{fp15} 4 7.000000 # 探索角度
{fp17} 4 500.000000 # 振り払い力
{fp18} 4 0.000000 # 振り払いダメージ
{fp19} 4 25.000000 # 振り払い範囲
{fp16} 4 1.000000 # 振り払い率
{fp20} 4 75.000000 # 攻撃可能範囲
{fp21} 4 25.000000 # 攻撃可能角度
{fp22} 4 10.000000 # 攻撃ヒット範囲
{fp23} 4 0.004000 # 攻撃ヒット角度
{fp24} 4 10.000000 # 攻撃力
{fp29} 4 15.000000 # 警戒時間
{fp35} 4 1.000000 # 石化時間
{fp36} 4 50.000000 # ヒップドロップダメージ
{fp37} 4 0.000000 # 地震気絶確立
{fp38} 4 5.000000 # 地震気絶時間
{ip01} 4 10 # 振り払い打撃A
{ip02} 4 30 # 振り払い張付1
{ip03} 4 15 # 振り払い打撃B
{ip04} 4 37 # 振り払い張付2
{ip05} 4 25 # 振り払い打撃C
{ip06} 4 50 # 振り払い張付3
{ip07} 4 30 # 振り払い打撃D
{_eof}
}
# EnemyParmsBase
{
{fp01} 4 9.000000 # ベース係数
{fp02} 4 -0.100000 # 上げ減速係数
{fp03} 4 0.500000 # 下げ加速係数
{fp04} 4 -2.000000 # 最低減加速係数
{fp05} 4 10.000000 # 最高減加速係数
{fp06} 4 40.000000 # 足の振り上げ
{fp10} 4 2.500000 # 射撃On:Max
{fp11} 4 0.500000 # 射撃On:Min
{fp12} 4 1.000000 # 射撃Off:Max
{fp13} 4 0.060000 # 射撃Off:Min
{fp20} 4 130.000000 # Last 2 Territory
{_eof}
}
|
enemystoneinfo.txt
??? More Adjustments for bone joints?