Pikmin 2 waterboxes
Waterboxes are txt files that control where water is placed in a map. They are located in 'user/kando/map/<map name here>/texts.szs/waterbox.txt. Each box of water contains 6 values that control where the box is placed, although we do not know what each value does, when they are changed the water can be moved.
The syntax starts with the line "0 # type" not sure what it means, maybe there are other types of water? The next line is also quite ambiguous, "# CNode" the chances are this was some initialiser in the code or something like that. After that is an opening curly brace a new line and a single number, the amount of lines of lines with 6 values. After that are lines of six values, probably doubles, that control where and what shape the box is. It will always be a box. At the end of the line is a fraction, the number in the order of the line, counting up from 0: E.g if it were the fourth line and there 6 in total, it would be 3/6. The very last number would end in 5/6. After that, all there is is a closing bracket for the block of data
To do: Understand each individual value and the first two lines