Pikmin gen codes

From Pikmin Technical Knowledge Base
Revision as of 14:45, 6 January 2018 by Jimble (talk | contribs)
Jump to navigation Jump to search

The generator information for each individual object in the original Pikmin game. The information is displayed in Yoshi2's gen-to-json converter language.

Whimsical Radar:
"Object type: pelt",

   {
       "name": "    ", 
       "unk1": "0x8d50d0b", 
       "unk2": "0x0", 
       "metadata": "66757a6f6b75318d8291e482cc8fe3000062990a88069c0a78ed0d0b40b5970a", 
       "position": "-1729.949462890625 47.253089904785156 1390.955322265625", 
       "position offset": "0.0 0.0 0.0", 
       "object type": "pelt", 
       "object version": "v0.0", 
       "object data": {
           "unk int": 825255541, 
           "obj parameters": {}
       }, 
       "area data": [
           "pint", 
           "0.0 0.0 0.0", 
           {}
       ], 
       "spawn type data": [
           "1one", 
           {
               "b00": "0x0", 
               "b01": "0x0", 
               "p00": "0x0", 
               "p01": "0x0", 
               "p02": "0x0"
           }
       ]
   },