Pikmin memory addresses
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A list of memory addresses for important things in Pikmin.
Olimar's coordinates
Variable | Address | Type | Notes | |||||
---|---|---|---|---|---|---|---|---|
GC US | GC EU | GC JP | Wii US | Wii EU | Wii JP | |||
The Impact Site - Olimar's X | 80D914AC |
00DA5D8C |
00D9689C |
|
01341474 |
|
4-byte float | |
The Impact Site - Olimar's Y | 80D914B0 |
00DA5D90 |
00D968A0 |
|
01341478 |
|
4-byte float | |
The Impact Site - Olimar's Z | 80D914B4 |
00DA5D94 |
00D968A4 |
|
0134147C |
|
4-byte float | |
The Impact Site - Olimar's X speed | 80D91488 |
00DA5D68 |
00D96878 |
|
01341450 |
|
4-byte float | |
The Impact Site - Olimar's Y speed | 80D9148C |
00DA5D6C |
00D9687C |
|
01341454 |
|
4-byte float | |
The Impact Site - Olimar's Z speed | 80D91490 |
00DA5D70 |
00D96880 |
|
01341458 |
|
4-byte float |
Misc.
Variable | Address | Type | Notes | |||||
---|---|---|---|---|---|---|---|---|
GC US | GC EU | GC JP | Wii US | Wii EU | Wii JP | |||
Controller's buttons pressed |
|
003A2280 |
|
|
|
|
4-byte unsigned int |