From Pikmin Technical Knowledge Base
Revision as of 19:23, 16 January 2024 by Noodl (talk | contribs) (AGL page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The game populates a map by using ActorGeneratorLists (AGLs) within various files in a {MapFolder}/ActorPlacementInfo/AP_{Map}_P_{Type}.json with slight variation in names for Hero, Day or Night. Files without suffixes (like AP_Area010_P_Objects.json) are "base" files, and applied to a map regardless of day or night, and often include things like cave portals and pots.

Code to scrape AGLs to find possible values can be found here as a Node.js script.

AGL properties are currently being transcribed into this sheet:

Someone transcribe this list into a table on this page later because cba right now.