Editing ActorSerializeParameter and AI
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<code>ActorSerializeParameter</code> is a property on each object in an <code>ActorGeneratorList</code>. It contains much of the "per-instance" characteristics of the enemy it is generating, and contains parameter such as AI, object life and audio. | <code>ActorSerializeParameter</code> is a property on each object in an <code>ActorGeneratorList</code>. It contains much of the "per-instance" characteristics of the enemy it is generating, and contains parameter such as AI, object life and audio. | ||
− | Each | + | Each membor of <code>ActorSerializeParameter</code> is an object containing <code>Static</code> and <code>Dynamic</code> properties, both of which are varying-width arrays of 8bit integers that represent other data types. |
<source lang="JSON"> | <source lang="JSON"> |