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| <code>demo_a10_2_Connect.aa.32.dspadpcm.bfstm</code>
 
| <code>demo_a10_2_Connect.aa.32.dspadpcm.bfstm</code>
| Cutscene of Alph's first call with Brittany. Essentially, Brittany's theme.
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| Cutscene of Alph's first call with Brittany.
 
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| <code>demo_b22.o.32.dspadpcm.bfstm</code>
 
| <code>demo_b22.o.32.dspadpcm.bfstm</code>
| Cutscene of the Koppaites waking up after Louie's theft.
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| {{unsure}}
 
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| <code>demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm</code>
 
| <code>demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm</code>
| Cutscene of Captain Charlie's appearance after the Vehemoth Phosbat spits him out. <code>demo_c00_CharlieTheme.aa.32.dspadpcm.bfstm</code> is the same song, albeit slightly shorter and very slightly different, so it's unclear how each one is used.
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| Cutscene of Captain Charlie's appearance after the Vehemoth Phosbat spits him out. <code>demo_BossEDie2_CharlieTheme.aa.32.dspadpcm.bfstm</code> is the same song, albeit shorter, so it's unclear how each one is used.
 
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| <code>demo_BossEHenka.aa.32.dspadpcm.bfstm</code>
 
| <code>demo_BossEHenka.aa.32.dspadpcm.bfstm</code>
| Cutscene of Olimar being freed from the Plasm Wraith's ball at the top of the Formidable Oak.
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| {{unsure}}
 
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| <code>demo_CourseIn.o.32.dspadpcm.bfstm</code>
 
| <code>demo_CourseIn.o.32.dspadpcm.bfstm</code>
| Cutscene of the player flying and entering a new area. <code>demo_CourseIn_d00.o.32.dspadpcm.bfstm</code> is the same song, albeit slightly longer and slightly different, so it's unclear how each one is used.
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| Cutscene of the player flying and entering a new area. <code>demo_CourseIn_d00.o.32.dspadpcm.bfstm</code> is the same song, albeit longer, so it's unclear how each one is used.
 
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| <code>demo_CourseIn_c07.o.32.dspadpcm.bfstm</code>
 
| <code>demo_CourseIn_c07.o.32.dspadpcm.bfstm</code>
| Cutscene of the player flying and entering the Distant Tundra for the first time.
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| Cutscene of the player flying and entering the Distant Tundra.
 
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| <code>demo_e01_BossEAppear.aa.32.dspadpcm.bfstm</code>
 
| <code>demo_e01_BossEAppear.aa.32.dspadpcm.bfstm</code>
| Cutscene of the Mysterious Life Form forming inside of the Formidable Oak.
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| {{unsure}}
 
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| <code>demo_e02_BossETransform.aa.32.dspadpcm.bfstm</code>
 
| <code>demo_e02_BossETransform.aa.32.dspadpcm.bfstm</code>
| Cutscene of the Plasm Wraith's introduction.
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| {{unsure}}
 
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| <code>demo_Mission_BossETransform.aa.32.dspadpcm.bfstm</code>
 
| <code>demo_Mission_BossETransform.aa.32.dspadpcm.bfstm</code>
| Cutscene of the Plasm Wraith's introduction, without the intro.
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| {{unsure}}
 
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| <code>Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm</code>
 
| <code>Mission_Boss_Clear_Fan.o.32.dspadpcm.bfstm</code>
| Mission Mode mission clear fanfare.
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| Mission Mode boss defeat fanfare.
 
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| <code>STRM_BGM_Mapselect_48k.bfstm</code>
 
| <code>STRM_BGM_Mapselect_48k.bfstm</code>
| Inside the S.S. Drake.
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| Area selection menu.
 
| 1+2: Base.<br>3+4: {{unsure|Unknown mix}}.
 
| 1+2: Base.<br>3+4: {{unsure|Unknown mix}}.
 
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