Difference between revisions of "BMDCubed"
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Revision as of 06:36, 10 January 2019
BMDCubed was created by Sage-of-Mirrors and can be found on his Github Repository.
The tool is considered obsolete, and has been succeeded by SuperBMD
Contents
BMDCubed
This program converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
It currently supports static meshes with 0 bones, and simple skinned meshes. There is an issue with complex skinned meshes not rendering correctly in-game. This issue is being researched.
BMDCubed supports the following vertex attributes:
- Normals
- 2 sets of Vertex Colors
- 8 sets of UV Coordinates
The default materials that are generated for the BMD file make use of textures, texture alpha, and vertex colors.