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{{note|This page is under construction.}} | {{note|This page is under construction.}} | ||
− | + | Pikmin 2 uses .json (Javascript Object Notation) files to handle the materials of its 3D models. All .bmd files in Pikmin come with a mat.json and a texheader.json. The mat.json contains the data related to the model's material, which is read by the game to produce the final model in-game. Every mat.json has the same variables that control what the model will look like. | |
− | + | '''Mat.json''' | |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| '''"Name"''' | | '''"Name"''' | ||
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| '''"Unknown1"''' | | '''"Unknown1"''' | ||
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[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:File formats]] | [[Category:File formats]] |