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| '''"CullMode"'''
 
| '''"CullMode"'''
| Determines which faces to render. "None" shows both sides of the face, "Front" shows the back side of the face, "Back" shows the front side, and "Both" does not show the face at all.
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| Determines which faces to render.
 
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| '''"MaterialColors"'''
 
| '''"MaterialColors"'''
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| '''"TevStages"'''
 
| '''"TevStages"'''
| The T-E-V stands for Texture Environment Unit. It is a rendering engine that uses input sources to achieve special effects. Has several possible options, for both the Color and the Alpha. "TexColor" or "TexAlpha" uses the texture's color or alpha, respectively. "Konst" uses a Konst color. "RasColor" or "RasAlpha" uses rasturized color. "ColorPrev" or "AlphaPrev" uses the previous stage's color or alpha, respectively. "One" uses 1, "Half" uses 0.5, and "Zero" uses 0. If all inputs are set to Zero, the image will appear black in-game.
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| '''"ColorInA"'''
 
| '''"ColorInA"'''
| One of the 4 color inputs.
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| '''"ColorInB"'''
 
| '''"ColorInB"'''
| One of the 4 color inputs.
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| '''"ColorInC"'''
 
| '''"ColorInC"'''
| One of the 4 color inputs.
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| '''"ColorInD"'''
 
| '''"ColorInD"'''
| One of the 4 color inputs.
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| '''"ColorOp"'''
 
| '''"ColorOp"'''
| Short for ColorOperator, couple of different available options. "Add" makes this equation be used: ColorInD + (ColorInA + (ColorInB * ColorInA)) "Sub" is similar, except ColorInD is subtracted instead.
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| '''"ColorBias"'''
 
| '''"ColorBias"'''
| A small multiplier, it has no large effect. Leaving this at "Zero" usually works fine.
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| '''"ColorScale"'''
 
| '''"ColorScale"'''
| "Scale_1" multiplies the result by 1 (so nothing changes), "Scale_2" multiplies the result by 2, and "Scale_4" quadruples it. "Divide_2" divides result by 2, giving a lower value.
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| '''"ColorClamp"'''
 
| '''"ColorClamp"'''
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| '''"ColorRegId"'''
 
| '''"ColorRegId"'''
| The channel the result is put into. TevPrev = The final output channel. TevReg0 = first output channel. TevReg1 = second output channel. TevReg2 = third output channel.
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| '''"AlphaInA"'''
 
| '''"AlphaInA"'''
| One of the 4 alpha inputs.
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| '''"AlphaInB"'''
 
| '''"AlphaInB"'''
| One of the 4 alpha inputs.
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| '''"AlphaInC"'''
 
| '''"AlphaInC"'''
| One of the 4 alpha inputs.
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| '''"AlphaInD"'''
 
| '''"AlphaInD"'''
| One of the 4 alpha inputs.
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| '''"AlphaOp"'''
 
| '''"AlphaOp"'''
| Short for AlphaOperator, it uses the same options as "ColorOp".
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| '''"AlphaBias"'''
 
| '''"AlphaBias"'''
| A small multiplier, it has no large effect. Leaving this at "Zero" usually works fine.
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| '''"AlphaScale"'''
 
| '''"AlphaScale"'''
| Uses the same options as ColorScale.
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| '''"AlphaClamp"'''
 
| '''"AlphaClamp"'''
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| '''"AlphaRegId"'''
 
| '''"AlphaRegId"'''
| The channel the result is put into. Uses the same settings as "ColorRegId".
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| '''"SwapModes"'''
 
| '''"SwapModes"'''

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