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− | '''BUN''' files (short for '''Bundle''' files) are a Binary Large Object (BLOB) archive format used in | + | '''BUN''' files (short for '''Bundle''' files) are a Binary Large Object (BLOB) archive format used in Pikmin 1. '''ANM''' files (likely short for '''Animation Folder''') use the structure of BUN files as well. With minimal metadata, {{unsure|the bundle archive was likely used to reduce load time by packing several files into one}}. The purpose they serve is different from the [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]], however, as all of the files within a bundle are unpacked into RAM as soon as they one is loaded, as shown by the [[OpenGl / Dolphin System]]. |
+ | |||
__TOC__ | __TOC__ | ||
− | ==File | + | |
+ | ==File Structure== | ||
The bundle file is very simple. There is a header, followed by a repeating struct for every file contained within the BUN. Each struct has a subheader and file contained within it. | The bundle file is very simple. There is a header, followed by a repeating struct for every file contained within the BUN. Each struct has a subheader and file contained within it. | ||
− | Here is <code> | + | Here is <code>root\dataDir\bosses\mizu\mizu.anm</code> annotated for reference. |
[[File:BUN_and_ANM_file_documentation.png]] | [[File:BUN_and_ANM_file_documentation.png]] | ||
[[File:Minty_Meeo_Documentation_Legend.png]] | [[File:Minty_Meeo_Documentation_Legend.png]] | ||
− | {| class="wikitable" | + | {| class="wikitable" |
|+ Header | |+ Header | ||
− | ! Offset || Size || Purpose | + | ! Offset || Size || Purpose |
|- | |- | ||
− | | 0x00 || 4 || Number of structs | + | | 0x00 || 4 || Number of structs |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | |+ File | + | |+ File Entry Struct |
− | ! Offset || Size || Purpose | + | ! Offset || Size || Purpose |
|- | |- | ||
− | | 0x00 || 4 || File | + | | 0x00 || 4 || File Content Indicator |
|- | |- | ||
− | | 0x04 || 4 || Enclosed | + | | 0x04 || 4 || Enclosed File Size |
|- | |- | ||
− | | 0x08 || 4 || Mock- | + | | 0x08 || 4 || Mock-Directory String Length |
|- | |- | ||
− | | 0x0c || 0x08 value || Mock- | + | | 0x0c || 0x08 value || Mock-Directory Path |
|- | |- | ||
− | | 0x0c + 0x08 value || 0x04 value || Enclosed | + | | 0x0c + 0x08 value || 0x04 value || Enclosed File |
|- | |- | ||
|} | |} | ||
− | ===Mock- | + | |
+ | ===Mock-Directory=== | ||
Similar to the [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]], the bundle archive emulates a folder path. When the file is unpacked in-game, it is assumed that whatever code is responsible treats the contents of the bundle files as if they were in the folder path described, starting from the root of the disc. | Similar to the [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]], the bundle archive emulates a folder path. When the file is unpacked in-game, it is assumed that whatever code is responsible treats the contents of the bundle files as if they were in the folder path described, starting from the root of the disc. | ||
− | ===File | + | |
− | The file content indicator | + | ===File Content Indicator=== |
− | * 0 = [[ | + | The file content indicator is a seemingly vestigial function. However, it has been observed that it always is set to specific values that reflect the type of file contained within the struct. |
+ | * 0 = [[Pikmin_PCR_Files|PCR]] | ||
* 1 = [http://wiki.tockdom.com/wiki/BTI BTI] | * 1 = [http://wiki.tockdom.com/wiki/BTI BTI] | ||
* 2 = DCA | * 2 = DCA | ||
* 3 = DCK | * 3 = DCK | ||
− | |||
[[Category:Pikmin]] | [[Category:Pikmin]] | ||
[[Category:File formats]] | [[Category:File formats]] | ||
+ | {{Credits|[[User:Minty_Meeo|Minty_Meeo]]}} |