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− | In <code> | + | In <code>..\dataDir\objects\ufoparts\</code>, an out of place file named <code>soto5.cnv</code> can be found. It appears to be a script for the program linked by the mysterious "conversion" shortcut located in <code>..\dataDir\objects\plants\</code>. It teaches us a few things about the proprietary [[MOD file|MOD files]] used in Pikmin 1 |
For reference, <code>soto5.mod</code> is the 3D model file for the Main Engine ship part. | For reference, <code>soto5.mod</code> is the 3D model file for the Main Engine ship part. | ||
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* [[DMD file|DMD files]] were used to create MOD files. | * [[DMD file|DMD files]] were used to create MOD files. | ||
* The plaintext data at the end of a MOD file is officially an INI file of the same filename. | * The plaintext data at the end of a MOD file is officially an INI file of the same filename. | ||
− | * [[DVW file|DVW files]] did | + | * [[DVW file|DVW files]] did <i>something</i>. Who knows what. |
− | * The <code>.h</code> files around the filesystem with enumerated joint names were | + | * The <code>.h</code> files around the filesystem with enumerated joint names were likely used for the conversion process. |
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+ | A plugin called "dmdImportFilter" would have likely been a part of the conversion process. Unfortunately, this plugin was not left on the disc of any version of Pikmin. | ||
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− | {{Credits|[[User:Minty_Meeo|Minty_Meeo | + | {{Credits|[[User:Minty_Meeo|Minty_Meeo]]}} |
[[Category:Pikmin]] | [[Category:Pikmin]] | ||
[[Category:File formats]] | [[Category:File formats]] |