CNV file

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Revision as of 17:52, 5 January 2019 by Patrick Anton (talk | contribs)
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In /dataDir/objects/ufoparts/, an out of place file named soto5.cnv can be found. It appears to be a script for the program linked by the mysterious "conversion" shortcut located in /dataDir/objects/plants/. It teaches us a few things about the proprietary MOD files used in Pikmin.

For reference, soto5.mod is the 3D model file for the Main Engine ship part.

importdmd Z:\conversion\items\ufoparts\soto5.dmd
importanimfolder Z:\conversion\items\ufoparts\msoto5
loadini Z:\conversion\items\ufoparts\ini\soto5.ini
importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw
joint_names
exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod
  • DMD files were used to create MOD files.
  • The plaintext data at the end of a MOD file is officially an INI file of the same filename.
  • DVW files did something. Who knows what.
  • The .h files around the filesystem with enumerated joint names were likely used for the conversion process.

A plugin called "dmdImportFilter" would have likely been a part of the conversion process. Unfortunately, this plugin was not left on the disc of any version of Pikmin. However, due to developments in datamining the exe program and its accompanying dlls, it was found that the "plugTexConv" dll is the one responsible for creating cnv files. It also has the dmdImportFilter plugin embedded in it along with a lot of other potential "plugins".

Credits: Minty_Meeo, and Ambrosia