Editing Cave fixed layout
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Before making the fixed layout file, it's important that you add all the needed units to the versus caves unit list file. | Before making the fixed layout file, it's important that you add all the needed units to the versus caves unit list file. | ||
− | To make custom layouts, you'll need to know how the grid system works with ''Pikmin 2'' cave units. The size of all cave units is a number of grid units. The easiest way to see the size of a unit is to look at the unit list file you made with the units and look at the unit's "Cell size" value. Then, somewhere in the excel graph, add the unit with a letter or something to represent it. For full units, I put the edges of the unit where the doors are in all caps. To see where the doors in a unit are exactly, use [https://www.pikminwiki.com/Cave_unit this page] | + | To make custom layouts, you'll need to know how the grid system works with ''Pikmin 2'' cave units. The size of all cave units is a number of grid units. The easiest way to see the size of a unit is to look at the unit list file you made with the units and look at the unit's "Cell size" value. Then, somewhere in the excel graph, add the unit with a letter or something to represent it. For full units, I put the edges of the unit where the doors are in all caps. To see where the doors in a unit are exactly, use [https://www.pikminwiki.com/Cave_unit this page]. Use caps and ways to ensure there are no gaps or open ends of units. It's also essential for there to be at least two units with a spawn point or the game will crash. It's also important that there are at least 7 treasure spawn points for the marbles to spawn in. Anyway, once you have everything in place it should look something like the image on the left. |
[[File:figure2.png|400px|thumb|left|A finished spreadsheet.]] | [[File:figure2.png|400px|thumb|left|A finished spreadsheet.]] |