Editing Cave generation parameters
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| <code>{f013}</code> || 1 if sublevel has an invisible solid plane of ground, generally used for the <code>hiroba</code>, <code>flooring</code> and <code>tatami</code> skyboxes. If 0, Pikmin can fall off the edge to their deaths. || 隠し床 | | <code>{f013}</code> || 1 if sublevel has an invisible solid plane of ground, generally used for the <code>hiroba</code>, <code>flooring</code> and <code>tatami</code> skyboxes. If 0, Pikmin can fall off the edge to their deaths. || 隠し床 | ||
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− | | <code>{f014}</code> || | + | | <code>{f014}</code> || Cap probability (0-100). E.g. if this value is 50, open doors will be set to alcoves with 50% probability. || キャップ最大数 |
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| <code>{f015}</code> || File format version; 1 is normal, 0 will ignore all dead end spawns ([[#CapInfo|CapInfo]]) || Version | | <code>{f015}</code> || File format version; 1 is normal, 0 will ignore all dead end spawns ([[#CapInfo|CapInfo]]) || Version |