Editing Cave unit generation
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Handles extra data assigned to the grid.bin's mesh to change the collision's "slipperiness" and footstep sounds. | Handles extra data assigned to the grid.bin's mesh to change the collision's "slipperiness" and footstep sounds. | ||
− | ===[[ | + | ===[[Pikmin 2 layout file|layout.txt]]=== |
This file controls the spawn coordinates for objects. | This file controls the spawn coordinates for objects. | ||