Editing Cave unit layout file
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | {{DISPLAYTITLE:''Pikmin 2'' layout file}} | ||
In ''Pikmin 2'', each cave unit has a <code>layout.txt</code> file, which controls the spawn coordinates for objects and a few other special things. These can be found in <code>/user/Mukki/mapunits/arc/*/arc.szs/tmp/layout.txt</code>. | In ''Pikmin 2'', each cave unit has a <code>layout.txt</code> file, which controls the spawn coordinates for objects and a few other special things. These can be found in <code>/user/Mukki/mapunits/arc/*/arc.szs/tmp/layout.txt</code>. | ||
Line 9: | Line 10: | ||
=== Entry === | === Entry === | ||
− | Each entry in the list is inside its own block | + | Each entry in the list is inside its own block. |
The first line in the block is the "type of coordinate". Only objects that match this type can spawn here. For a list of type IDs and what they're normally used for (although this is not a hard rule), see [[Cave definition file#Type|here]]. | The first line in the block is the "type of coordinate". Only objects that match this type can spawn here. For a list of type IDs and what they're normally used for (although this is not a hard rule), see [[Cave definition file#Type|here]]. |