Editing Cave unit layout file

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{{DISPLAYTITLE:''Pikmin 2'' layout file}}
 
In ''Pikmin 2'', each cave unit has a <code>layout.txt</code> file, which controls the spawn coordinates for objects and a few other special things. These can be found in <code>/user/Mukki/mapunits/arc/*/arc.szs/tmp/layout.txt</code>.
 
In ''Pikmin 2'', each cave unit has a <code>layout.txt</code> file, which controls the spawn coordinates for objects and a few other special things. These can be found in <code>/user/Mukki/mapunits/arc/*/arc.szs/tmp/layout.txt</code>.
  
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=== Entry ===
 
=== Entry ===
Each entry in the list is inside its own block, delimited with <code>{</code> and <code>}</code>.
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Each entry in the list is inside its own block.
  
 
The first line in the block is the "type of coordinate". Only objects that match this type can spawn here. For a list of type IDs and what they're normally used for (although this is not a hard rule), see [[Cave definition file#Type|here]].
 
The first line in the block is the "type of coordinate". Only objects that match this type can spawn here. For a list of type IDs and what they're normally used for (although this is not a hard rule), see [[Cave definition file#Type|here]].

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