Difference between revisions of "Challenge Mode tutorial JPC"

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(Created page with "{{todo|Add Descriptions and Internal Names.}} ''Pikmin 2'' particle emitters are defined in JPC files. The following is a list of all particles within <code>e00_E3_cavest...")
 
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''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>e00_E3_cavestart</code>, as well as what particle emitters and particle textures they contain.
 
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>e00_E3_cavestart</code>, as well as what particle emitters and particle textures they contain.
 +
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.
  
 
__TOC__
 
__TOC__
  
 
== eff2d_world_map.jpc ==
 
== eff2d_world_map.jpc ==
Found in <code>/user/Mukki\movie\e00_E3_cavestart\demo.szs\efx.jpc</code>.
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Found in <code>/user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc</code>.
  
 
=== Particle emitters ===
 
=== Particle emitters ===
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! TextureID || File name || Image
 
! TextureID || File name || Image
 
|-
 
|-
| #0 || <code>IP2_glowline_i || [[File:IP2_glowline_i.bti.png|100px]]
+
| #0 || <code>IP2_hamon2_ia || [[File:IP2_hamon2_ia.bti.png|100px]]
 
|-
 
|-
| #1 || <code>IP2_indwp2_ia || [[File:IP2_indwp2_ia.bti.png|100px]]
+
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]
 
|-
 
|-
| #2 || <code>IP2_glow2_i || [[File:IP2_glow2_i.bti.png|100px]]
+
| #2 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]]
 
|-
 
|-
| #3 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]
+
| #3 || <code>IP2_denpa1_i || [[File:IP2_denpa1_i.png|100px]]
 
|-
 
|-
| #4 || <code>IP2_kemuri6_ia || [[File:IP2_kemuri6_ia.png|100px]]
+
| #4 || <code>IP2_glow3_i || [[File:IP2_glow3_i.png|100px]]
|-
 
| #5 || <code>IP2_hire2_ia || [[File:IP2_hire2_ia.bti.png|100px]]
 
|-
 
| #6 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]]
 
|-
 
| #7 || <code>IP2_star4_ia || [[File:IP2_star4_ia.bti.png|100px]]
 
 
|}
 
|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]

Revision as of 23:27, 31 October 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within e00_E3_cavestart, as well as what particle emitters and particle textures they contain. Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.

eff2d_world_map.jpc

Found in /user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 --- --- --- #3 WorldMap0.png
0001 --- --- --- #4 WorldMap1.png
0002 --- --- --- #5 WorldMap2.png
0003 --- --- --- #6 WorldMap3.png
0004 --- --- --- #1 WorldMap4.png
0005 --- --- --- #2 WorldMap5.png
0006 --- --- --- #2 WorldMap6.png
0007 --- --- --- #7 and #6 WorldMap7.png
0008 --- --- --- #7 and #6 WorldMap8.png

Particle textures

TextureID File name Image
#0 IP2_hamon2_ia IP2 hamon2 ia.bti.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png
#4 IP2_glow3_i 100px