Difference between revisions of "Challenge Mode tutorial JPC"

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! ID || Description || Internal name || Looping || Texture ID used || Image
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
|-
 
|-
| <code>0000</code> || --- || <code>---</code> || --- || <code>#3</code> || [[File:WorldMap0.png|100px]]
+
| <code>0000</code> || --- || <code>---</code> || --- || <code>-</code> || [[File:EACS0.png|100px]]
 
|-
 
|-
| <code>0001</code> || --- || <code>---</code> || --- || <code>#4</code> || [[File:WorldMap1.png|100px]]
+
| <code>0001</code> || --- || <code>---</code> || --- || <code>-</code> || [[File:EACS1.png|100px]]
 
|-
 
|-
| <code>0002</code> || --- || <code>---</code> || --- || <code>#5</code> || [[File:WorldMap2.png|100px]]
+
| <code>0002</code> || --- || <code>---</code> || --- || <code>-</code> || [[File:EACS2.png|100px]]
 
|-
 
|-
| <code>0003</code> || --- || <code>---</code> || --- || <code>#6</code> || [[File:WorldMap3.png|100px]]
+
| <code>0003</code> || --- || <code>---</code> || --- || <code>-</code> || [[File:EACS3.png|100px]]
 
|-
 
|-
| <code>0004</code> || --- || <code>---</code> || --- || <code>#1</code> || [[File:WorldMap4.png|100px]]
+
| <code>0004</code> || --- || <code>---</code> || --- || <code>-</code> || [[File:EACS4.png|100px]]
|-
 
| <code>0005</code> || --- || <code>---</code> || --- || <code>#2</code> || [[File:WorldMap5.png|100px]]
 
|-
 
| <code>0006</code> || --- || <code>---</code> || --- || <code>#2</code> || [[File:WorldMap6.png|100px]]
 
|-
 
| <code>0007</code> || --- || <code>---</code> || --- || <code>#7 and #6</code> || [[File:WorldMap7.png|100px]]
 
|-
 
| <code>0008</code> || --- || <code>---</code> || --- || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]]
 
 
|}
 
|}
  

Revision as of 23:51, 31 October 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within e00_E3_cavestart, as well as what particle emitters and particle textures they contain. Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.

eff2d_world_map.jpc

Found in /user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 --- --- --- - EACS0.png
0001 --- --- --- - EACS1.png
0002 --- --- --- - EACS2.png
0003 --- --- --- - EACS3.png
0004 --- --- --- - EACS4.png

Particle textures

TextureID File name Image
#0 IP2_hamon2_ia IP2 hamon2 ia.bti.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png
#4 IP2_glow3_i 100px