Difference between revisions of "Challenge Mode tutorial JPC"

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! TextureID || File name || Image
 
! TextureID || File name || Image
 
|-
 
|-
| #0 || <code>IP2_hamon2_ia || [[File:IP2_hamon2_ia.bti.png|100px]]
+
| #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]]
 
|-
 
|-
 
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]
 
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]]

Revision as of 02:15, 1 November 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within e00_E3_cavestart, as well as what particle emitters and particle textures they contain. Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.

efx.jpc

Found in /user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 --- --- --- - EACS0.png
0001 --- --- --- - EACS1.png
0002 --- --- --- - EACS2.png
0003 --- --- --- - EACS3.png
0004 --- --- --- - EACS4.png

Particle textures

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png
#4 IP2_glow3_i 100px