Challenge Mode tutorial JPC

From Pikmin Technical Knowledge Base
Revision as of 23:27, 31 October 2022 by Captain Salty (talk | contribs)
Jump to navigation Jump to search

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within e00_E3_cavestart, as well as what particle emitters and particle textures they contain. Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.

eff2d_world_map.jpc

Found in /user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 --- --- --- #3 WorldMap0.png
0001 --- --- --- #4 WorldMap1.png
0002 --- --- --- #5 WorldMap2.png
0003 --- --- --- #6 WorldMap3.png
0004 --- --- --- #1 WorldMap4.png
0005 --- --- --- #2 WorldMap5.png
0006 --- --- --- #2 WorldMap6.png
0007 --- --- --- #7 and #6 WorldMap7.png
0008 --- --- --- #7 and #6 WorldMap8.png

Particle textures

TextureID File name Image
#0 IP2_hamon2_ia IP2 hamon2 ia.bti.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png
#4 IP2_glow3_i 100px