Editing Creating cave music

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 181: Line 181:
 
== Bonus: Adding new content to a vanilla BMS file ==
 
== Bonus: Adding new content to a vanilla BMS file ==
 
Adding new hex data in the middle of a file will shift all the offsets that come after it, causing your BMS to jump to the wrong locations, and likely cause a crash if vanilla songs are loaded.<br>
 
Adding new hex data in the middle of a file will shift all the offsets that come after it, causing your BMS to jump to the wrong locations, and likely cause a crash if vanilla songs are loaded.<br>
In order to add new content in addition to what's already in the BMS:
+
In order to add new content in addition to what's already in the BMS, you can copy and put a brand new gesture set list and timing ruleset list at the bottom:
 
* Find and copy the gesture set list and the timing ruleset list, and paste them at the end of the file. (Separate them with lots of zeros so you have lots more space to add content to these lists)
 
* Find and copy the gesture set list and the timing ruleset list, and paste them at the end of the file. (Separate them with lots of zeros so you have lots more space to add content to these lists)
 
* Change <code>0x6</code> and <code>0x14</code> to point to your new gesture set list and timing ruleset list. These two values tell the game where the lists are.
 
* Change <code>0x6</code> and <code>0x14</code> to point to your new gesture set list and timing ruleset list. These two values tell the game where the lists are.

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)