Editing Custom models
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 50: | Line 50: | ||
In this guide, we will be using the Olimar character model as an example, but these steps could apply to any rigged model. | In this guide, we will be using the Olimar character model as an example, but these steps could apply to any rigged model. | ||
<br/>'''Steps for Blender:''' | <br/>'''Steps for Blender:''' | ||
− | # Navigate to your model in the filesystem, and open the szs archive with Lunaboy's RARC tools (in our case, we'd go to <code>user\Kando\piki\pikis.szs | + | # Navigate to your model in the filesystem, and open the szs archive with Lunaboy's RARC tools (in our case, we'd go to <code>user\Kando\piki\pikis.szs\orima_model\orima1.bmd</code>). |
− | # Open | + | # Open FinModelUtility and drag the .BMD onto singleBMD.bat and it will create a new folder with the same name as the .BMD, and be in the same location as the .BMD. You can drag this new folder onto your desktop for convenience if you like. |
− |