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In this guide, we will be using the Olimar character model as an example, but these steps could apply to any rigged model.
 
In this guide, we will be using the Olimar character model as an example, but these steps could apply to any rigged model.
 
<br/>'''Steps for Blender:'''
 
<br/>'''Steps for Blender:'''
# Navigate to your model in the filesystem, and open the szs archive with Lunaboy's RARC tools (in our case, we'd go to <code>user\Kando\piki\pikis.szs\designer\orima_model\orima1.bmd</code>).
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# Navigate to your model in the filesystem, and open the szs archive with Lunaboy's RARC tools (in our case, we'd go to <code>user\Kando\piki\pikis.szs\orima_model\orima1.bmd</code>).
# Open the folder containing FinModelUtility and drag the .BMD onto singleBMD.bat. It will create a new folder with the same name as the .BMD, and be in the same location as the .BMD. You can drag this new folder onto your desktop for convenience if you like.
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# Open FinModelUtility and drag the .BMD onto singleBMD.bat and it will create a new folder with the same name as the .BMD, and be in the same location as the .BMD. You can drag this new folder onto your desktop for convenience if you like.
# Open Blender and create a new project. Go to File > Import > FBX (.fbx) and select the model you exported.
 

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