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== Setting up a disassembly environment ==
 
== Setting up a disassembly environment ==
 
=== Basics ===
 
=== Basics ===
# Install [https://ghidra-sre.org Ghidra] (and maybe familiarize yourself with how it works).
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# Install [https://github.com/Cuyler36/Ghidra-GameCube-Loader Ghidra] (and maybe familiarize yourself with how it works).
# Go to the [https://github.com/aldelaro5/ghidra-gekko-broadway-lang Ghidra Gekko/Brodway language project], and follow the instructions to install it on Ghidra.
 
# Go to the [https://github.com/Cuyler36/Ghidra-GameCube-Loader Ghidra GameCube loader project], and follow the instructions to install it on Ghidra.
 
 
# In Ghidra, create a project for the game you want, and add that respective game's <code>.dol</code> file you extracted to the project. The type should be detected automatically, but if not, you should select Nintendo GameCube Binary for the format, and PowerPC:BE:32:Gekko_Brodway:default for the language.
 
# In Ghidra, create a project for the game you want, and add that respective game's <code>.dol</code> file you extracted to the project. The type should be detected automatically, but if not, you should select Nintendo GameCube Binary for the format, and PowerPC:BE:32:Gekko_Brodway:default for the language.
 
# When asked if you want to include a symbol map, choose yes, and pick the <code>.map</code> file you extracted.
 
# When asked if you want to include a symbol map, choose yes, and pick the <code>.map</code> file you extracted.

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