Editing Disassembly instructions
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== Setting up a disassembly environment == | == Setting up a disassembly environment == | ||
=== Basics === | === Basics === | ||
− | # Install | + | # Install [https://github.com/Cuyler36/Ghidra-GameCube-Loader Ghidra] (and maybe familiarize yourself with how it works). |
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# In Ghidra, create a project for the game you want, and add that respective game's <code>.dol</code> file you extracted to the project. The type should be detected automatically, but if not, you should select Nintendo GameCube Binary for the format, and PowerPC:BE:32:Gekko_Brodway:default for the language. | # In Ghidra, create a project for the game you want, and add that respective game's <code>.dol</code> file you extracted to the project. The type should be detected automatically, but if not, you should select Nintendo GameCube Binary for the format, and PowerPC:BE:32:Gekko_Brodway:default for the language. | ||
# When asked if you want to include a symbol map, choose yes, and pick the <code>.map</code> file you extracted. | # When asked if you want to include a symbol map, choose yes, and pick the <code>.map</code> file you extracted. |