Editing Enemy Duplication Tutorial (WIP)
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after making a new entry, save and compile your new DT_TekiParameter file. | after making a new entry, save and compile your new DT_TekiParameter file. | ||
− | =Manifest.json + | + | =Manifest.json + Dependencies= |
For this example we will be using the original Manifest.json that comes with *[https://pikmintkb.com/wiki/UCas/UToc_Packer UToc Packer] | For this example we will be using the original Manifest.json that comes with *[https://pikmintkb.com/wiki/UCas/UToc_Packer UToc Packer] | ||
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For this example, we will be sacrificing an unused file to give our new entity a slot. | For this example, we will be sacrificing an unused file to give our new entity a slot. | ||
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==Basic Problems + Dilemma + Soft References== | ==Basic Problems + Dilemma + Soft References== | ||
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Using these strings which are referenced in the blueprint files of duplicate enemies will not automatically help new enemies to spawn in via the soft reference method (generator files, zukan bp, ECT), It is currently unknown how to get additional soft references to work, feel free to add onto this article should you put time into researching the issue. | Using these strings which are referenced in the blueprint files of duplicate enemies will not automatically help new enemies to spawn in via the soft reference method (generator files, zukan bp, ECT), It is currently unknown how to get additional soft references to work, feel free to add onto this article should you put time into researching the issue. | ||
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