Difference between revisions of "Find key in Challenge mode JPC"

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(Created page with "{{todo|Add Descriptions and Internal Names.}} ''Pikmin 2'' particle emitters are defined in JPC files. The following is a list of all particles within <code>s16_find_key<...")
 
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! ID || Description || Internal name || Looping || Texture ID used || Image
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
|-
 
|-
| <code>0000</code> || Courage Reactor Sparkle || <code>---</code> || False || <code>#0, #1, and #2</code> || [[File:TreasureSparkle.png|100px]]
+
| <code>0000</code> || The Key Sparkle || <code>---</code> || False || <code>#0, #1, and #2</code> || [[File:TreasureSparkle.png|100px]]
 
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|}
  

Revision as of 19:22, 1 November 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within s16_find_key, as well as what particle emitters and particle textures they contain.

Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.

Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture.

efx.jpc

Found in /user/Mukki/movie/s16_find_key/demo.szs/efx.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 The Key Sparkle --- False #0, #1, and #2 TreasureSparkle.png

Particle textures

TextureID File name Image
#0 IP2_sstar4_i GreenScreen12.png
#1 IP2_specring_rgb IP2 specring rgb.png
#2 IP2_glow1_i IP2 glow1 i.bti.png