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{{DISPLAYTITLE:GameobjectParam}} | {{DISPLAYTITLE:GameobjectParam}} | ||
− | + | List of ''Pikmin 3''' generator objects that have special parameters that can be edited per instance, such as health or drops. | |
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− | + | == Basic Information == | |
− | + | ;Terminology | |
− | + | : | |
− | + | ''Generator name'' = Name used by the generator to spawn objects into the map. Used in <code>/romfs/CMCmn/generator/(MapName)</code> | |
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− | = | + | ''Object''/''Gameobject'' = Something that spawns into the map when you load the stage. Creatures, obstacles, plants ect. |
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− | + | ''Float'' = A number ''with'' decimal points. (e.g. 1.5) | |
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+ | ''Integer'' A number ''without'' a decimal. (e.g. 1) | ||
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+ | ;An example of a Dwarf Bulborb that has double health, and drops between three and ten raspberries upon death. | ||
+ | : | ||
"Kochappy" | "Kochappy" | ||
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{"mEmitRadius" {<0.00000000>} | {"mEmitRadius" {<0.00000000>} | ||
− | {"mDrop"{<4> <1> | + | {"mDrop"{<4> <1> <4> <1.00000000> <"Raspberry"> <3> <10> <0> <0> <1> <1> <1> }} |
{"mMaxLife"<200.00000000>} | {"mMaxLife"<200.00000000>} | ||
− | + | == Enemies == | |
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− | == Enemies | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! | + | ! Location || Readable name || Generator name || Value || Notes |
|- | |- | ||
− | |01 || Creature || - || <code>"< | + | |01 || Creature || - || <code>"<Generator name>"</code> || * [https://pikmintkb.com/wiki/Pikmin_3_identifiers] - Enemies by Generator name. * [https://www.pikminwiki.com/Enemy#In_Pikmin_3] - Enemies by Picture/In game name. |
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− | |02 || | + | |02 || ??? || - || Usually 0005 or 0007 || Unknown |
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− | |03 || ??? || | + | |03 || ??? || # Face ID || 0 || Unknown |
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− | |04 || ??? || | + | |04 || ??? || # Face Message Table || 0 || Unknown |
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− | |05 || | + | |05 || Position || <code>"mPos"</code> || <code>"<float float float>"</code> || Location in 3D space. |
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− | |06 || | + | |06 || Scale || <code>"mBaseScale"</code> || <code>"<float>"</code> || Exact use unknown, as testing has shown many objects ignore changes to this value. |
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− | |07 || | + | |07 || Rotation || <code>"mPosture"</code> || <code>"<float float float>"</code> || Sets X, Y, and Z rotation of the spawned object. |
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− | |08 || | + | |08 || Saving || <code>"mSaveOption" || Chart below || Exact use is unknown. Table below for recording it's values. |
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− | |09 || | + | |09 || ??? || <code>"mPosAlign" || <code>1</code> || Unknown |
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− | |10 || | + | |10 || Number || <code>"mNum" || <code>1</code> || Amount of the object that spawns. |
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− | |11 || | + | |11 || ??? || <code>"mEmitRadius" || <code>0.0</code> || Unknonw |
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− | |12 || | + | |12 || Drops || <code>"mDrop" || <code>Chart Below</code> || Items that the object spawns upon death. |
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− | |13 || | + | |13 || Health || <code>"mMaxLife"</code> || <code>{<Float>}</code> || For reference Bulborbs have 1000 health, and dirt walls have 6000. |
|- | |- | ||
− | |14 || | + | |14 || Pikmin/Captain ID || <code>"mColor"</code> || <code>{<Integer>}</code> || 0 Pikpik carrot, 1 Purple Pikmin, 2 Blue Pikmin, 3 Red Pikmin, 4 White Pikmin, 5 Yellow Pikmin, 6 Winged Pikmin, 7 Rock Pikmin, 8 Alph, 9 Brittany, 10 Charlie, 11 Louie, 12 Olimar |
|- | |- | ||
− | |15 || | + | |15 || Max Pikmin To Convert || <code>"mSwallowMax"</code> || <code>{<Integer>}</code> || Used in Pongashi/Candypop buds to decide when the flower wilts away. |
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|} | |} | ||
− | + | ;Save options | |
+ | ; | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Name || Value || Notes | + | ! Name || Value || Use/Notes |
|- | |- | ||
− | | <code># flag</code> || | + | | <code># flag</code> || 1 || Unknown |
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− | | <code># birthday</code> || | + | | <code># birthday</code> || 0 || Unknown |
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− | | <code># deadday</code> || | + | | <code># deadday</code> || 0 || Unknown |
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− | | <code># interval</code> || | + | | <code># interval</code> || 1 || Unknown |
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− | | <code># expireday</code> || | + | | <code># expireday</code> || 0 || Unknown |
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− | | <code># curr num</code> || | + | | <code># curr num</code> || 1 || Unknown |
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− | | <code># expire progress</code> || 0 | + | | <code># expire progress</code> || 0 || Unknown |
|} | |} | ||
− | + | ;Drop options | |
+ | ; | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Name || Value || Notes | + | ! Name || Value || Use/Notes |
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− | | ??? | + | | <code>???</code> || 4 || Unknown |
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− | | ??? | + | | <code>???</code> || 1 || Unknown |
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− | + | | <code>???</code> || 4 || Unknown | |
|- | |- | ||
− | + | | <code>???</code> || 1.0 || Unknown | |
|- | |- | ||
− | + | | <code>Item</code> || <Generator name> || Item to spawn | |
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− | + | | <code>Minimum drop amount</code> || 1 || Minimum amount of items to spawn | |
|- | |- | ||
− | + | | <code>Max drop amount</code> || 2 || Maximum amount of items to spawn | |
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− | | ??? | + | | <code>???</code> || 0 || Unknown |
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− | | ??? | + | | <code>???</code> || 0 || Unknown |
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− | | ??? | + | | <code>???</code> || 1 || Unknown |
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− | + | | <code>???</code> || 1 || Unknown | |
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− | + | | <code>???</code> || 1 || Unknown | |
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|} | |} | ||
− | + | == Objects == | |
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− | == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! | + | ! In game name || Generator Name || Notes |
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− | + | | <code>NA</code> || NA || NA | |
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|} | |} | ||
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[[Category:File formats]] | [[Category:File formats]] | ||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] |