Editing How Pikmin 2 loads text
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It's worth noting that the game uses 2 copies of a treasures name for the collection screen and the pikopedia. After I post this, I'm going to experiment with it because I think I might be able to make the game use only 1 entry for each name, which would mean the names wouldn't overflow into olimars log and olimars log would only overflow into sales pitch for the first 50, keeping 151 sale pitch entries. This could be a big help, but no guarentee it will work. | It's worth noting that the game uses 2 copies of a treasures name for the collection screen and the pikopedia. After I post this, I'm going to experiment with it because I think I might be able to make the game use only 1 entry for each name, which would mean the names wouldn't overflow into olimars log and olimars log would only overflow into sales pitch for the first 50, keeping 151 sale pitch entries. This could be a big help, but no guarentee it will work. | ||
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One more thing worth noting is that new treasure can not be assigned to any part of a set. It's not in otakara_config.txt, trust me its hard coded. This means even if I made custom text for the new treasures sales pitch, you would never unlock the ability to see it in game. | One more thing worth noting is that new treasure can not be assigned to any part of a set. It's not in otakara_config.txt, trust me its hard coded. This means even if I made custom text for the new treasures sales pitch, you would never unlock the ability to see it in game. | ||
− | Thanks for reading | + | Thanks for reading - PikHacker |
[[File:Tiki_with_text.png|300 px|This is treasure 202 in the pilopedia, complete with displayed name]] | [[File:Tiki_with_text.png|300 px|This is treasure 202 in the pilopedia, complete with displayed name]] |