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| about_title = About
 
| about_title = About
 
| about_content =
 
| about_content =
Throughout the years, ''Pikmin'' fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since newcomers to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!
+
Throughout the years, ''Pikmin'' fans have tinkered with the files inside the games in order to better learn how they work, and to create custom content. Since there are a lot of nuances in every little thing, and since new fans to the concept of file editing show up all the time, this wiki was created with the purpose of serving as a knowledge base for all that the fans know!
  
 
'''Partners''':
 
'''Partners''':
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* It's not a wiki where you document...
 
* It's not a wiki where you document...
 
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.
 
** Canon content. Try [https://pikminwiki.com/ Pikipedia] instead.
** Fan-made content. Try [https://pikminfanon.com/ Pikmin Fanon] instead.
+
** Fan-made content. Try [http://pikminfanon.com/ Pikmin Fanon] instead.
** Unused content or regional differences. Try [https://tcrf.net TCRF] instead.
+
** Unused content or regional differences. Try [http://tcrf.net TCRF] instead.
 
* It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.
 
* It's not an official source of info. The information here is mostly obtained via experimenting, and is subject to change as new discoveries are made.
 
}}
 
}}
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== Game-specific information ==
 
== Game-specific information ==
 
{| class="wikitable" style="margin: auto; width: 75%;"
 
{| class="wikitable" style="margin: auto; width: 75%;"
! width="20%;" | <span style="font-size: 150%;">''Pikmin''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin'')</span>
+
! width="25%;" | <span style="font-size: 150%;">''Pikmin''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin'')</span>
! width="20%;" | <span style="font-size: 150%;">''Pikmin 2''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin 2'')</span>
+
! width="25%;" | <span style="font-size: 150%;">''Pikmin 2''</span><br><span style="font-size: 90%;">(and ''New Play Control! Pikmin 2'')</span>
! width="20%;" | <span style="font-size: 150%;">''Pikmin 3''</span><br><span style="font-size: 90%;">(and ''Pikmin 3 Deluxe'')</span>
+
! width="25%;" | <span style="font-size: 150%;">''Pikmin 3''</span>
! width="20%;" | <span style="font-size: 150%;">''Hey! Pikmin''</span>
+
! width="25%;" | <span style="font-size: 150%;">''Hey! Pikmin''</span>
! width="20%;" | <span style="font-size: 150%;">''Pikmin 4''</span>
 
 
|-
 
|-
 
<!--
 
<!--
Line 51: Line 50:
  
 
-->
 
-->
! colspan="5" | General
+
! colspan="4" | General
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
Line 79: Line 78:
 
* [[Hey! Pikmin troubleshooting|Troubleshooting]]
 
* [[Hey! Pikmin troubleshooting|Troubleshooting]]
 
* [[Hey! Pikmin glossary|Glossary]]
 
* [[Hey! Pikmin glossary|Glossary]]
 
| valign="top" |
 
* [[Pikmin 4|Main information]]
 
* [[Pikmin 4 instructions|Instructions]]
 
* [[Pikmin 4 troubleshooting|Troubleshooting]]
 
* [[Pikmin 4 glossary|Glossary]]
 
 
|-
 
|-
 
<!--
 
<!--
Line 93: Line 86:
  
 
-->
 
-->
! colspan="5" | File lists
+
! colspan="4" | File lists
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
 
* [[Pikmin directory tree|Directory tree]]
 
* [[Pikmin directory tree|Directory tree]]
* [[JAM file list|JAM file list (Pikiseq.arc)]]
 
* [[STX file list|STX file list]]
 
* [[CIN file list|CIN file list]]
 
  
 
| valign="top" |
 
| valign="top" |
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* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 BMS file list|BMS (sequenced music)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
 
* [[Pikmin 2 CND file list|CND (sequenced music for caves)]]
* [[Guide_To_Sound_File_Names|List of sound effect files in the first bank]]
 
* [[Pikmin 2 cave units information|List of information of each cave unit]]
 
  
 
| valign="top" |
 
| valign="top" |
* [[Pikmin 3 directory tree|''Pikmin 3'' directory tree]]
+
* [[Pikmin 3 directory tree|Directory tree]]
* [[Pikmin 3 Deluxe directory tree|''Pikmin 3 Deluxe'' directory tree]]
 
 
* [[BFSTM file list|BFSTM (streamed music)]]
 
* [[BFSTM file list|BFSTM (streamed music)]]
 
* [[MSBT file list|MSBT (text string)]]
 
* [[MSBT file list|MSBT (text string)]]
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* [[BCSTM file list|BCSTM (music)]]
 
* [[BCSTM file list|BCSTM (music)]]
  
| valign="top" |
 
* [[Pikmin 4 directory tree|directory tree]]
 
 
|-
 
|-
 
<!--
 
<!--
Line 129: Line 114:
  
 
-->
 
-->
! colspan="5" | Constants
+
! colspan="4" | Constants
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
 
* [[Pikmin identifiers|Identifiers]]
 
* [[Pikmin identifiers|Identifiers]]
* [[Olimar's voyage log table]]
 
  
 
| valign="top" |
 
| valign="top" |
 
* [[Pikmin 2 identifiers|Identifiers]]
 
* [[Pikmin 2 identifiers|Identifiers]]
* [[Pikmin 2 Pikmin states|Pikmin states]]
 
  
 
| valign="top" |
 
| valign="top" |
 
* [[Pikmin 3 identifiers|Identifiers]]
 
* [[Pikmin 3 identifiers|Identifiers]]
* [[Pikmin 3 progress value|Progress value]]
 
  
 
| valign="top" |
 
| valign="top" |
 
* [[Hey! Pikmin identifiers|Identifiers]]
 
* [[Hey! Pikmin identifiers|Identifiers]]
 
| valign="top" |
 
* [[Pikmin 4 identifiers|Identifiers]]
 
* [[Pikmin 4 text identifiers|Text Identifiers]]
 
|-
 
<!--
 
 
 
PARTICLES
 
 
 
-->
 
! colspan="5" | Particle effects
 
|-
 
| valign="top" |
 
* [[PCR particles]]
 
 
| valign="top" |
 
* [[JPC particles]]
 
 
| valign="top" |
 
* [[PTCL particles (Pikmin 3)]]
 
 
| valign="top" |
 
* [[PTCL particles (Hey Pikmin)]]
 
 
| valign="top" |
 
  
 
|-
 
|-
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-->
 
-->
! colspan="5" | Stage generation
+
! colspan="4" | File formats
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
* [[Pikmin binary GEN format|Binary GEN format]]
+
* Overworld
 +
** [[Pikmin area generator file|Generator]]
 
* [[Pikmin route|Routes]]
 
* [[Pikmin route|Routes]]
 +
* [[Pikmin gen codes|Gen codes]]
 +
* [[Paired ARC+DIR file]]
 +
* [[BUN file|BUN files (also ANM)]]
 +
* [[MOD file]]
 +
* [[PCR file]]
 +
* [[DCA file]]
 +
* [[DCK file]]
 +
* [[CIN file]]
 +
* [[DSK file]]
 +
* [[H4M file]]
 +
* [[JAM file]]
 +
* [[Pikmin Anim Manager|KEY file]]
 +
  
* Outdated pages
 
** [[Pikmin area generator file|Generator]]
 
** [[Pikmin gen codes|Gen codes]]
 
  
 
| valign="top" |
 
| valign="top" |
 
* Overworld
 
* Overworld
** [[Pikmin 2 area generator file|Overworld generation parameters]]
+
** [[Pikmin 2 area generator file|Generator]]
 
** [[Pikmin 2 map lighting files|Lighting]]
 
** [[Pikmin 2 map lighting files|Lighting]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
 
** [[Pikmin 2 waterboxes|Waterbox]]
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* Caves
 
* Caves
 
** [[Cave generation parameters|Cave generation parameters]]
 
** [[Cave generation parameters|Cave generation parameters]]
** [[Pikmin 2 Challenge Mode settings|Challenge Mode]]
+
** [[Pikmin 2 challenge mode|Challenge Mode]]
 
** [[Pikmin 2 cave lighting files|Lighting]]
 
** [[Pikmin 2 cave lighting files|Lighting]]
 
* Units (cave rooms)
 
* Units (cave rooms)
 
** [[Cave unit generation|Cave unit generation]]
 
** [[Cave unit generation|Cave unit generation]]
 
** [[Cave unit definition file|Cave unit definition]]
 
** [[Cave unit definition file|Cave unit definition]]
** [[Cave fixed layout|Cave fixed layout]]
 
 
* [[Pikmin 2 route|Routes]]
 
* [[Pikmin 2 route|Routes]]
 
+
* [[Pikmin 2 title screen|Title screen]]
| valign="top" |
+
* [[Pikmin 2 save file|Saved game data]]
 
 
| valign="top" |
 
 
 
| valign="top" |
 
* Teki Units
 
** [[NoraSpawner]]
 
* [[Save Files]]
 
 
 
|-
 
<!--
 
 
 
 
 
FILE FORMATS
 
 
 
 
 
-->
 
! colspan="5" | File formats
 
|-
 
| valign="top" |
 
* Archive Formats
 
** [[Paired ARC+DIR file]]
 
** [[BUN file]] (also ANM)
 
* Binary formats
 
** [[MOD file]] (3D Model)
 
** [[TXE file]] (Texture)
 
** [[BTI file]] (Texture)
 
** [[BLO file]] (2D screen data)
 
** [[PCR file]] (Particle effect parameters)
 
** [[DC? files]] (Identifier for either DCA or DCK)
 
*** [[DCA file]] (Animation)
 
*** [[DCK file]] (Animation)
 
** [[H4M file]] (Pre-rendered video)
 
** [[JAM file]] (Sequenced music)
 
** [[STX file]] (Streamed music)
 
** [[AW file]] (Sound Bank)
 
** [[Pikmin parameter files|Parameter Files]]
 
* Plaintext Formats
 
** [[CIN file]] (Cutscene resource manager)
 
** [[DSK file]] (Cutscene data)
 
** [[DMD file]] (Intermediary 3D model)
 
** [[CNV file]] (Intermediary conversion file)
 
* Unknown Formats
 
** [[GST file]]
 
** [[ACT file]]
 
** [[CARD file]]
 
* Missing Formats
 
** [[DVW file]] (Material file?)
 
** [[JMP file]] (Intermediary plaintext 3D model file?)
 
** [[MD3 file]] (3D Model)
 
** [[BSP flle]] (3D Model)
 
 
 
| valign="top" |
 
* Archive Formats
 
** [[SZS file]]
 
** [[RARC file]]
 
* [[BMD file]] (J3D model)
 
* [[BTI file]] (Texture)
 
* [[BTK file]] (Animated texture)
 
* [[JPC file]] (Particle effect container)
 
** [[JPA file]] (Particle effect)
 
* [[BCA file]] (Animation)
 
* [[BCK file]] (Animation)
 
* [[BMS file]] (Sequenced music)
 
* [[AST file]] (Streamed music)
 
* [[AW file]] (Soundfont)
 
* [[THP file]] (Pre-rendered video)
 
* [[BLO file]] (2D screen data)
 
* [[STB file]] (Cutscene data)
 
* [[BMG file]] (Text)
 
* [[BPK file]]
 
* [[BRK file]]
 
* [[BMC file]]
 
 
 
 
 
* Misc.
 
** [[DWN file]] (e-Reader minigames?)
 
** [[DMD file]] (Intermediary 3D model)
 
** [[Pikmin 2 title screen|Title screen]]
 
** [[Pikmin 2 save file|Saved game data]]
 
** [[2-Player Battle stage parameters]]
 
** [[Mail]]
 
  
 
| valign="top" |
 
| valign="top" |
Line 294: Line 178:
 
* [[Pikmin 3 radar files|Radar]]
 
* [[Pikmin 3 radar files|Radar]]
 
* [[BFSTM file|BFSTM (streamed music)]]
 
* [[BFSTM file|BFSTM (streamed music)]]
* [[MSBT file (Pikmin 3)|MSBT (text string)]]
 
* [[FSKB file]] (Unknown)
 
  
 
| valign="top" |
 
| valign="top" |
Line 305: Line 187:
 
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]
 
* [[MSBT file (Hey! Pikmin)|MSBT (text string)]]
 
* [[Z file|Z (archive)]]
 
* [[Z file|Z (archive)]]
 
| valign="top" |
 
* [[WEBM file|WEBM (video)]]
 
* [[BNVIB file|BNVIB]]
 
* [[UTOC/UCAS file|UTOC/UCAS (Archive for UASSET Files)]]
 
* [[UASSET file|UASSET File (Unreal Engine Asset File)]]
 
* [[UFONT file|UFONT]]
 
* [[LOCRES file|LOCRES]]
 
* [[WEM file|WEM]]
 
* [[BNK file|BNK]]
 
 
 
|-
 
|-
 
<!--
 
<!--
Line 324: Line 195:
  
 
-->
 
-->
! colspan="5" | Parameters
+
! colspan="4" | Parameters
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
* [[Pikmin labeled parameter file|Labeled]]
+
* [[Pikmin AI constants|AI constants]]
** [[Pikmin AI constants|AI constants]]
+
* [[Pikmin game parameters|Game parameters]]
** [[Pikmin cunit parameters|Cuint]]
+
* [[Pikmin enemy parameter file format|Enemy]]
** [[Pikmin demo parameters|Demo]]
+
* [[Pikmin boss parameters|Boss]]
** [[Pikmin game parameters|Game parameters]]
+
* [[Pikmin camera parameters|Camera]]
** [[Pikmin navi parameters|NaviMgr]]
+
* [[Pikmin navi manager|Navi manager]]
** [[Pikmin piki parameters|PikiMgr]]
+
* [[Pikmin piki manager|Piki manager]]
** [[Pikmin sound parameters|Sound]]
+
* [[Pikmin pellet manager|Pellet manager]]
** [[Pikmin wave parameters|Wave]]
+
* [[Pikmin anim manager|Anim manager]]
** [[Pikmin prefs parameters|Prefs]]
+
* [[Pikmin cunit parameters|Cuint]]
** [[Pikmin boss parameters|Boss]]
+
* [[Pikmin demo parameters|Demo]]
* [[Pikmin unlabeled parameter file|Unlabeled]]
+
* [[Pikmin key parameters|Key]]
** [[Pikmin camera parameters|Camera]]
+
* [[Pikmin sound parameters|Sound]]
** [[Pikmin key parameters|Key]]
+
* [[Pikmin wave parameters|Wave]]
** [[Pikmin enemy parameter file format|Enemy]]
 
  
 
| valign="top" |
 
| valign="top" |
Line 348: Line 218:
 
* [[CameraParms|Camera]]
 
* [[CameraParms|Camera]]
 
* [[Pikmin 2 enemy parameters|Entity]]
 
* [[Pikmin 2 enemy parameters|Entity]]
* [[Titan Dweevil parameters]]
 
* [[Trackmap parameters|trackMap parameters]]
 
  
 
| valign="top" |
 
| valign="top" |
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* [[pikminParam|Pikmin]]
 
* [[pikminParam|Pikmin]]
 
* [[itemprogressParam|Item progress]]
 
* [[itemprogressParam|Item progress]]
* [[Mission settings]]
 
* [[GameobjectParam|Object]]
 
 
| valign="top" |
 
 
| valign="top" |
 
 
* [[ActorSerializeParameter and AI]]
 
* [[Data Table/Actor Parameters]]
 
* [[Enemy Parameters]]
 
* [[ActorGeneratorList]]
 
 
|-
 
<!--
 
 
 
MANAGERS
 
 
 
-->
 
! colspan="5" | Managers
 
|-
 
| valign="top" |
 
* [[BX file]] (Soundfont index)
 
* [[Pikmin pellet manager|Pellets]]
 
* [[Pikmin anim manager|Animations]]
 
* [[Pikmin teki manager|Tekis (DOL)]]
 
* [[Pikmin stage manager|Stage manager]]
 
* [[Pikmin stage information|Stage information / lighting]]
 
 
| valign="top" |
 
* [[AAF file]] (Soundfont index)
 
* Pellet List
 
** [[Pikmin 2 otakara_config.txt|Treasure Config]]
 
** [[Pikmin 2 item_config.txt|Item Config]]
 
** [[Pikmin 2 otakara_config.txt|Otakara Config]]
 
** [[Pikmin 2 carcass_config.txt|Carcass Config]]
 
** [[Pikmin 2 numberpellet_config.txt|Number Pellet Config]]
 
* [[Pikmin 2 animmgr.txt|Animation Manager]]
 
* [[Pikmin 2 collinfo.txt|Collision Info]]
 
 
* [[Mail Table]]
 
 
| valign="top" |
 
 
| valign="top" |
 
  
 
| valign="top" |
 
| valign="top" |
Line 412: Line 234:
  
 
-->
 
-->
! colspan="5" | Explanations and Notes
+
! colspan="4" | Explanations and notes
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
* [[Pikmin unread files|Unread files]]
+
* [[Pikmin Unread Files|Unread Files]]
* [[Pikmin disable archives trick|Disable loading from archives]]
+
* [[Pikmin Disable Archives Trick|Disable loading from archives]]
* [[Pikmin Emperor crash|Emperor crash]]
 
* [[Minty Ramblings]]
 
* [[Custom sequenced Pikmin music|Custom sequenced music]]
 
  
 
| valign="top" |
 
| valign="top" |
Line 425: Line 244:
 
* [[Custom models]]
 
* [[Custom models]]
 
* [[Submerged Castle oddities|Special cave properties]]
 
* [[Submerged Castle oddities|Special cave properties]]
* [[How Pikmin 2 loads text|How ''Pikmin 2'' loads text]]
 
* [[Sound Replacement Tutorial|Sound Replacement Tutorial]]
 
* [[Enemy Memory Usage]]
 
* [[Disassembly instructions]]
 
* [[Jsystem]]
 
* [[Pikmin 2 gEnemyInfo|gEnemyInfo]]
 
* [[Epoch Notes]]
 
* [[Cubes Yap Notes]]
 
* [[User:Captain Salty/Blo Editing Notes|Blo Editing Notes]]
 
* [[Cutscene Notes]]
 
* [[Creating Interactive BMS Files|Creating interactive area music]]
 
* [[Creating cave music|Creating interactive cave music]]
 
  
 
| valign="top" |
 
| valign="top" |
 
* [[Pikmin 3 oddities|Oddities]]
 
* [[Pikmin 3 oddities|Oddities]]
* [[Story mode maps in other modes]]
+
* [[Deleted Files|Deleted Files]]
* [[Pikmin 3 Bingo Battle|Bingo Battle]]
 
  
 
| valign="top" |
 
| valign="top" |
 
* [[Hey! Pikmin unread files|Unread files]]
 
* [[Hey! Pikmin unread files|Unread files]]
  
| valign="top" |
 
* Documentation
 
** [[Lilith's P4 Notes]]
 
** [[Pikmin 4 Demo Research]]
 
* Tutorials
 
** [[Model Importing Tutorial]]
 
** [[WEM Audio Modding Tutorial]]
 
** [[Enemy Duplication Tutorial (WIP)]]
 
 
|-
 
|-
 
<!--
 
<!--
Line 462: Line 260:
  
 
-->
 
-->
! colspan="5" | Tools
+
! colspan="4" | Tools
 
|-
 
|-
 
| valign="top" |
 
| valign="top" |
 
* [[PikBinGen]]
 
* [[PikBinGen]]
* [[Archive Toolkit]]
 
 
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]
 
* [[OpenGL / Dolphin System|OpenGL / Dolphin System]]
  
 
| valign="top" |
 
| valign="top" |
* [[Cave Creator]]
+
* [[Cave Creator+]]
* [[Pikmin 2 Routes Editor & Gen Editor]]
+
* [[Pikmin 2 Cave Creator]]
 +
* [[Pikmin 2 Routes Editor]]
 
* [[obj2grid]]
 
* [[obj2grid]]
* [[DOL-Ckit]]
+
* [[BMDCubed]]
* [[Drought Enders Cave Creator]]
 
 
* [[SuperBMD]]
 
* [[SuperBMD]]
 
* [[pikminBMGtool]]
 
* [[pikminBMGtool]]
Line 480: Line 277:
  
 
| valign="top" |
 
| valign="top" |
* [[Gen Editor]]
 
 
| valign="top" |
 
* [[Hey! Pikmin stage viewer]]
 
  
 
| valign="top" |
 
| valign="top" |
* [[P4UassetEditor]]
 
* [[Modified FModel]]
 
* [[UCas/UToc Packer]]
 
* [[Dandori DB]]
 
* [[Dandori Desktop]]
 
* [[UE4LocalizationsTool]]
 
  
 
|}
 
|}

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
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