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==record.gst and test.card==
 
==record.gst and test.card==
 
I have no bloody clue what this thing does.  It is loaded from the filesystem every time you land in a stage.  I think it has something to do with cutscenes, but it's beyond me.  I've tried deleting it.  I've tried filling it with garbage data.  Nothing.  It does bloody nothing every time.  WHAT ARE YOU???
 
I have no bloody clue what this thing does.  It is loaded from the filesystem every time you land in a stage.  I think it has something to do with cutscenes, but it's beyond me.  I've tried deleting it.  I've tried filling it with garbage data.  Nothing.  It does bloody nothing every time.  WHAT ARE YOU???
-Note by Ambrosia- The first 6 bytes spell out pikmin. If you jump 26 bytes ahead it then says `A game by EAD (c) 2001`
 
  
 
Everything I just said for record.gst mostly applies to test.card.  The only difference being I've literally never seen test.card used.  I can't find any strings to load it in the DOL, so it's probably unused.  The weird thing is, I thought it would look similar to the savedata for Pikmin 1.  However, I've looked at it and they're just about nothing alike.  Could this be an old version of the save data?? :thinking:
 
Everything I just said for record.gst mostly applies to test.card.  The only difference being I've literally never seen test.card used.  I can't find any strings to load it in the DOL, so it's probably unused.  The weird thing is, I thought it would look similar to the savedata for Pikmin 1.  However, I've looked at it and they're just about nothing alike.  Could this be an old version of the save data?? :thinking:

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