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naviParms.txt is located in <code>/user/Abe/piki</code>. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.
+
{{todo|Cleanup and update}}
 +
Located in user\Abe\piki, naviParms.txt . Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.
  
{|class="wikitable sortable mw-collapsible"
 
! naviParms.txt
 
<div align="left"><source lang="powershell">
 
 
# Creature :: Property
 
# Creature :: Property
 
{
 
{
 
{s000} 4 1.000000 # friction (not used)
 
{s000} 4 1.000000 # friction (not used)
 +
 
{s001} 4 0.500000 # wallReflection
 
{s001} 4 0.500000 # wallReflection
 +
 
{s002} 4 0.500000 # faceDirAdjust
 
{s002} 4 0.500000 # faceDirAdjust
 +
 
{s003} 4 0.100000 # accel
 
{s003} 4 0.100000 # accel
 +
 
{s004} 4 0.300000 # bounceFactor
 
{s004} 4 0.300000 # bounceFactor
 +
 
{_ Eof}
 
{_ Eof}
 
}
 
}
 
# FakePiki :: Parms
 
# FakePiki :: Parms
 
{
 
{
 +
 
{Fp01} 4 5.000000 # ASIBUMI start speed
 
{Fp01} 4 5.000000 # ASIBUMI start speed
 +
 
{Fp02} 4 8.000000 # WALK start speed
 
{Fp02} 4 8.000000 # WALK start speed
 +
 
{Fp03} 4 20.000000 # RUN start speed
 
{Fp03} 4 20.000000 # RUN start speed
 +
 
{Fp04} 4 60.000000 # ESCAPE start speed
 
{Fp04} 4 60.000000 # ESCAPE start speed
 +
 
{Fp04} 4 60.000000 # WALK Number of playback frames (min)
 
{Fp04} 4 60.000000 # WALK Number of playback frames (min)
 +
 
{Fp05} 4 90.000000 # WALK Number of playback frames (max)
 
{Fp05} 4 90.000000 # WALK Number of playback frames (max)
 +
 
{Fp06} 4 40.000000 # RUN Number of playback frames (min)
 
{Fp06} 4 40.000000 # RUN Number of playback frames (min)
 +
 
{Fp07} 4 60.000000 # RUN Number of playback frames (max)
 
{Fp07} 4 60.000000 # RUN Number of playback frames (max)
 +
 
{Fp08} 4 60.000000 # ESCAPE Number of playback frames (min)
 
{Fp08} 4 60.000000 # ESCAPE Number of playback frames (min)
 +
 
{Fp09} 4 90.000000 # ESCAPE Number of playback frames (max)
 
{Fp09} 4 90.000000 # ESCAPE Number of playback frames (max)
 +
 
{_ Eof}
 
{_ Eof}
 
}
 
}
 
# Navi :: Parms
 
# Navi :: Parms
 
{
 
{
 +
 
{P 000} 4 25.000000 # Action radius
 
{P 000} 4 25.000000 # Action radius
 +
 
{P060} 4 400.000000 # Continuous withdrawal distance
 
{P060} 4 400.000000 # Continuous withdrawal distance
 +
 
{P062} 4 15.000000 # Withdrawal distance (onyon outside)
 
{P062} 4 15.000000 # Withdrawal distance (onyon outside)
 +
 
{P001} 4 90.000000 # Maximum radius calling radius
 
{P001} 4 90.000000 # Maximum radius calling radius
 +
 
{P053} 4 5.000000 # Minimum radius calling radius
 
{P053} 4 5.000000 # Minimum radius calling radius
 +
 
{P002} 4 0.450000 # Maximum call time
 
{P002} 4 0.450000 # Maximum call time
 +
 
{P003} 4 1.000000 # Circle disappearance time
 
{P003} 4 1.000000 # Circle disappearance time
 +
 
{P004} 4 160.000000 # moving speed
 
{P004} 4 160.000000 # moving speed
 +
 
{P056} 4 160.000000 # Running speed (in good condition)
 
{P056} 4 160.000000 # Running speed (in good condition)
 +
 
{P038} 4 1.200000 # Display Scale
 
{P038} 4 1.200000 # Display Scale
 +
 
{P005} 4 0.001000 # Stick 0
 
{P005} 4 0.001000 # Stick 0
 +
 
{P020} 4 0.100000 # Stick 01
 
{P020} 4 0.100000 # Stick 01
 +
 
{P006} 4 0.800000 # Stick 1
 
{P006} 4 0.800000 # Stick 1
 +
 
{P007} 4 1.000000 # Stick 2
 
{P007} 4 1.000000 # Stick 2
 +
 
{P008} 4 120.000000 # Slip angle
 
{P008} 4 120.000000 # Slip angle
 +
 
{P009} 4 2.500000 # Limit time for throwing
 
{P009} 4 2.500000 # Limit time for throwing
 +
 
{P010} 4 130.000000 # Throwing distance (Max)
 
{P010} 4 130.000000 # Throwing distance (Max)
 +
 
{P011} 4 130.000000 # Throwing distance (Min)
 
{P011} 4 130.000000 # Throwing distance (Min)
 +
 
{P024} 4 72.500000 # Throwing height (Max)
 
{P024} 4 72.500000 # Throwing height (Max)
 +
 
{P025} 4 72.500000 # throwing height (min)
 
{P025} 4 72.500000 # throwing height (min)
 +
 
{P054} 4 107.000000 # throwing height (yellow)
 
{P054} 4 107.000000 # throwing height (yellow)
 +
 
{Q000} 4 49.000000 # black throwing height
 
{Q000} 4 49.000000 # black throwing height
 +
 
{Q001} 4 70.000000 # white throwing height
 
{Q001} 4 70.000000 # white throwing height
 +
 
{P026} 4 1.000000 # Landing time
 
{P026} 4 1.000000 # Landing time
 +
 
{P037} 4 15.000000 # Grasp effective range
 
{P037} 4 15.000000 # Grasp effective range
 +
 
{P042} 4 0 # Loop number of loops
 
{P042} 4 0 # Loop number of loops
 +
 
{P039} 4 15.000000 # Range where Piki waits
 
{P039} 4 15.000000 # Range where Piki waits
 +
 
{P040} 4 40.000000 # Range where Piki will change formation
 
{P040} 4 40.000000 # Range where Piki will change formation
 +
 
{P021} 4 8.000000 # per size
 
{P021} 4 8.000000 # per size
 +
 
{P041} 4 8.500000 # Size per ground
 
{P041} 4 8.500000 # Size per ground
 +
 
{P022} 4 1.000000 # reciprocal of weight
 
{P022} 4 1.000000 # reciprocal of weight
 +
 
{P023} 4 0.030000 # Aiming rotation speed
 
{P023} 4 0.030000 # Aiming rotation speed
 +
 
{P031} 4 2.000000 # Total collapse time
 
{P031} 4 2.000000 # Total collapse time
 +
 
{P032} 4 1.000000 # Petankanko time
 
{P032} 4 1.000000 # Petankanko time
 +
 
{P033} 4 0.800000 # Press start time
 
{P033} 4 0.800000 # Press start time
 +
 
{P034} 4 0.300000 # Press start stick amount
 
{P034} 4 0.300000 # Press start stick amount
 +
 
{P035} 4 10.000000 # Hand vibration prevention angle
 
{P035} 4 10.000000 # Hand vibration prevention angle
 +
 
{P036} 4 0.100000 # Anti-shake size
 
{P036} 4 0.100000 # Anti-shake size
 +
 
{P048} 4 0.850000 # Time to see the cursor
 
{P048} 4 0.850000 # Time to see the cursor
 +
 
{P049} 4 5.000000 # Time when Piki gets numb.
 
{P049} 4 5.000000 # Time when Piki gets numb.
 +
 
{P043} 4 0.100000 # Neutral stick
 
{P043} 4 0.100000 # Neutral stick
 +
 
{P044} 4 0.800000 # cursor moving stick
 
{P044} 4 0.800000 # cursor moving stick
 +
 
{P048} 4 0.850000 # clamp stick
 
{P048} 4 0.850000 # clamp stick
 +
 
{P045} 4 0.000000 # Cursor movement minimum radius
 
{P045} 4 0.000000 # Cursor movement minimum radius
 +
 
{P046} 4 100.000000 # Cursor movement maximum radius
 
{P046} 4 100.000000 # Cursor movement maximum radius
 +
 
{P047} 4 300.000000 # Cursor movement speed
 
{P047} 4 300.000000 # Cursor movement speed
 +
 
{P050} 4 50.000000 # life
 
{P050} 4 50.000000 # life
 +
 
{P051} 4 3.000000 # Attack strength
 
{P051} 4 3.000000 # Attack strength
 +
 
{P052} 4 10.000000 # Attack range
 
{P052} 4 10.000000 # Attack range
 +
 
{P055} 4 1 # cursor count
 
{P055} 4 1 # cursor count
 +
 
{P057} 4 3 # kinoko Flick Count
 
{P057} 4 3 # kinoko Flick Count
 +
 
{P058} 4 2 # bury Key Count
 
{P058} 4 2 # bury Key Count
 +
 
{P059} 4 2 # bury Exit Count
 
{P059} 4 2 # bury Exit Count
 +
 
{P061} 4 80 # Focus camera zoom out (frame)
 
{P061} 4 80 # Focus camera zoom out (frame)
 +
 
{Q002} 4 100 # Platoon MAX Lv 0
 
{Q002} 4 100 # Platoon MAX Lv 0
 +
 
{Q003} 4 100 # Platoon MAX Lv 1
 
{Q003} 4 100 # Platoon MAX Lv 1
 +
 
{Q004} 4 100 # Platoon MAX Lv 2
 
{Q004} 4 100 # Platoon MAX Lv 2
 +
 
{Q005} 4 100 # Platoon MAX Lv 3
 
{Q005} 4 100 # Platoon MAX Lv 3
 +
 
{Q006} 4 205.000000 # Dash boots speed
 
{Q006} 4 205.000000 # Dash boots speed
 +
 
{Q007} 4 130.000000 # Extensive whistle radius
 
{Q007} 4 130.000000 # Extensive whistle radius
 +
 
{Q008} 4 0.500000 # Shield damage mitigation rate
 
{Q008} 4 0.500000 # Shield damage mitigation rate
 +
 
{Q009} 4 0 # Weigh used in the seesaw
 
{Q009} 4 0 # Weigh used in the seesaw
 +
 
{Q010} 4 10.000000 # Electric gate damage
 
{Q010} 4 10.000000 # Electric gate damage
 +
 
{_ Eof}
 
{_ Eof}
 +
 
}
 
}
</source></div>
 
|}
 
  
 
[[Category:File formats]]
 
[[Category:File formats]]
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]

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