NaviParms

From Pikmin Technical Knowledge Base
Revision as of 16:10, 5 July 2018 by Minty Meeo (talk | contribs) (cleanup)
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naviParms.txt is located in user\Abe\piki. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.

naviParms.txt
# Creature :: Property
{
{s000} 4 1.000000 # friction (not used)
{s001} 4 0.500000 # wallReflection
{s002} 4 0.500000 # faceDirAdjust
{s003} 4 0.100000 # accel
{s004} 4 0.300000 # bounceFactor
{_ Eof}
}
# FakePiki :: Parms
{
{Fp01} 4 5.000000 # ASIBUMI start speed
{Fp02} 4 8.000000 # WALK start speed
{Fp03} 4 20.000000 # RUN start speed
{Fp04} 4 60.000000 # ESCAPE start speed
{Fp04} 4 60.000000 # WALK Number of playback frames (min)
{Fp05} 4 90.000000 # WALK Number of playback frames (max)
{Fp06} 4 40.000000 # RUN Number of playback frames (min)
{Fp07} 4 60.000000 # RUN Number of playback frames (max)
{Fp08} 4 60.000000 # ESCAPE Number of playback frames (min)
{Fp09} 4 90.000000 # ESCAPE Number of playback frames (max)
{_ Eof}
}
# Navi :: Parms
{
{P 000} 4 25.000000 # Action radius
{P060} 4 400.000000 # Continuous withdrawal distance
{P062} 4 15.000000 # Withdrawal distance (onyon outside)
{P001} 4 90.000000 # Maximum radius calling radius
{P053} 4 5.000000 # Minimum radius calling radius
{P002} 4 0.450000 # Maximum call time
{P003} 4 1.000000 # Circle disappearance time
{P004} 4 160.000000 # moving speed
{P056} 4 160.000000 # Running speed (in good condition)
{P038} 4 1.200000 # Display Scale
{P005} 4 0.001000 # Stick 0
{P020} 4 0.100000 # Stick 01
{P006} 4 0.800000 # Stick 1
{P007} 4 1.000000 # Stick 2
{P008} 4 120.000000 # Slip angle
{P009} 4 2.500000 # Limit time for throwing
{P010} 4 130.000000 # Throwing distance (Max)
{P011} 4 130.000000 # Throwing distance (Min)
{P024} 4 72.500000 # Throwing height (Max)
{P025} 4 72.500000 # throwing height (min)
{P054} 4 107.000000 # throwing height (yellow)
{Q000} 4 49.000000 # black throwing height
{Q001} 4 70.000000 # white throwing height
{P026} 4 1.000000 # Landing time
{P037} 4 15.000000 # Grasp effective range
{P042} 4 0 # Loop number of loops
{P039} 4 15.000000 # Range where Piki waits
{P040} 4 40.000000 # Range where Piki will change formation
{P021} 4 8.000000 # per size
{P041} 4 8.500000 # Size per ground
{P022} 4 1.000000 # reciprocal of weight
{P023} 4 0.030000 # Aiming rotation speed
{P031} 4 2.000000 # Total collapse time
{P032} 4 1.000000 # Petankanko time
{P033} 4 0.800000 # Press start time
{P034} 4 0.300000 # Press start stick amount
{P035} 4 10.000000 # Hand vibration prevention angle
{P036} 4 0.100000 # Anti-shake size
{P048} 4 0.850000 # Time to see the cursor
{P049} 4 5.000000 # Time when Piki gets numb.
{P043} 4 0.100000 # Neutral stick
{P044} 4 0.800000 # cursor moving stick
{P048} 4 0.850000 # clamp stick
{P045} 4 0.000000 # Cursor movement minimum radius
{P046} 4 100.000000 # Cursor movement maximum radius
{P047} 4 300.000000 # Cursor movement speed
{P050} 4 50.000000 # life
{P051} 4 3.000000 # Attack strength
{P052} 4 10.000000 # Attack range
{P055} 4 1 # cursor count
{P057} 4 3 # kinoko Flick Count
{P058} 4 2 # bury Key Count
{P059} 4 2 # bury Exit Count
{P061} 4 80 # Focus camera zoom out (frame)
{Q002} 4 100 # Platoon MAX Lv 0
{Q003} 4 100 # Platoon MAX Lv 1
{Q004} 4 100 # Platoon MAX Lv 2
{Q005} 4 100 # Platoon MAX Lv 3
{Q006} 4 205.000000 # Dash boots speed
{Q007} 4 130.000000 # Extensive whistle radius
{Q008} 4 0.500000 # Shield damage mitigation rate
{Q009} 4 0 # Weigh used in the seesaw
{Q010} 4 10.000000 # Electric gate damage
{_ Eof}
}