Editing OpenGL / Dolphin System
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− | The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail | + | The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail Gamecube Pikmin 1 discs. |
− | The name comes from when you open the .exe in the command prompt with the command "sysBootup.exe +output". | + | The name comes from when you open the .exe in the command prompt with the command "sysBootup.exe +output". |
− | This will create a UI for you that you can run different | + | This will create a UI for you that you can run different 'modules' from. The name of the window thats created is called 'OpenGL / Dolphin system'. |
− | The reason for this may be that the developers of | + | The reason for this may be that the developers of Pikmin 1 made the game side-by-side with windows programs for debugging and testing all of the formats and the game itself. |
===Theories=== | ===Theories=== | ||
− | The file formats and other peculiarities of | + | The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the 'OpenGL / Dolphin System' be an old version of the toolkit tailored towards Pikmin 1? |
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