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The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail GameCube ''Pikmin'' discs.
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The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail Gamecube Pikmin 1 discs.
  
The name comes from when you open the .exe in the command prompt with the command "sysBootup.exe +output".
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The name comes from when you open the .exe in the command prompt with the command "sysBootup.exe +output".  
This will create a UI for you that you can run different "modules" from. The name of the window that's created is called "OpenGL / Dolphin system".
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This will create a UI for you that you can run different 'modules' from. The name of the window thats created is called 'OpenGL / Dolphin system'.  
The reason for this may be that the developers of ''Pikmin'' made the game side-by-side with Windows programs for debugging and testing all of the formats and the game itself.
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The reason for this may be that the developers of Pikmin 1 made the game side-by-side with windows programs for debugging and testing all of the formats and the game itself.
  
 
===Theories===
 
===Theories===
The file formats and other peculiarities of ''Pikmin'' leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain, a code library used to create ''Super Mario Sunshine'' and ''Pikmin 2''. Could the "OpenGL / Dolphin System" be an old version of the toolkit tailored towards ''Pikmin''?
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The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the 'OpenGL / Dolphin System' be an old version of the toolkit tailored towards Pikmin 1?
 
 
[[Category:Pikmin]]
 
[[Category:Notes]]
 

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