Editing Pikmin 2 area generator file
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| {rock} (spiderwort mold) || || Mold is actually called <code>{rock}</code> internally. | | {rock} (spiderwort mold) || || Mold is actually called <code>{rock}</code> internally. | ||
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− | | {barl} (rock clog) || || When destroyed, a clog will drain any waterbox it's placed inside; the waterbox is not specified here. Instead, the waterbox is specified in <code>waterbox.txt< | + | | {barl} (rock clog) || || When destroyed, a clog will drain any waterbox it's placed inside; the waterbox is not specified here. Instead, the waterbox is specified in <code>waterbox.txt<code> A clogged cave entrance is simply a <code>{barl}</code> and <code>{cave}</code> at the same coordinates. |
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| {plnt} (Burgeoning Spiderwort) || <code>x #実タイプ</code> ||What kind of berries it grows. 0=spicy 1=bitter 2=mixed. | | {plnt} (Burgeoning Spiderwort) || <code>x #実タイプ</code> ||What kind of berries it grows. 0=spicy 1=bitter 2=mixed. |