Editing Pikmin 2 cave lighting files

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
  
 
=Configuration Format=
 
=Configuration Format=
 +
 +
'''Be aware that the first set of parameters are used for when the [https://www.pikminwiki.com/Stellar_Orb Stellar Orb] has been collected. To edit the default lighting thats used before collecting this part of the Explorer's kit edit the second set.'''
 +
 
If the light file has a custom name and is not included in the game's <code>\root\&&SystemData\Game.toc</code> the file will simply be ignored by the game when it is compiled. An easy way to fix this is to simply enable "Do not use 'game.toc'" under the options tab in GCRebuilder before opening the root folder.
 
If the light file has a custom name and is not included in the game's <code>\root\&&SystemData\Game.toc</code> the file will simply be ignored by the game when it is compiled. An easy way to fix this is to simply enable "Do not use 'game.toc'" under the options tab in GCRebuilder before opening the root folder.
{{note|Be aware that the first of the two set of parameters are used for when the [https://www.pikminwiki.com/Stellar_Orb Stellar Orb] has been collected. To edit the default lighting thats used before collecting this part of the Explorer's kit edit the second set.}}
 
  
 
The example below represents settings for <code>bluefog00.ini</code> taken directly from the file and broken up into segments.
 
The example below represents settings for <code>bluefog00.ini</code> taken directly from the file and broken up into segments.

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: