Editing Pikmin 2 cave units information

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Here is a list of information of all of ''Pikmin 2''<nowiki>'</nowiki>s cave units. The following pages are also recommended: [https://www.pikminwiki.com/Cave_unit Pikipedia's list of cave units], [[cave generation parameters]].
+
Here is a list of information of all of Pikmin 2's cave units. It is recommended to use this with the following link : [https://www.pikminwiki.com/Cave_unit Pikipedia]
  
Some definitions:
 
* Oneway: this unit has only one door
 
* (x): the same model is used for these cave units
 
* Unique: this unit has no doors (usually used for bosses)
 
  
For an approximate result of the max number of teki A that can spawn in a cave with a few different cave units, sum the maximum teki A spots from the units used, subtract 5 from the number of spots used, then multiply the result by 1.8 and round up (DO NOT APPLY IF THE UNIT IS UNIQUE).
+
Here are some specifications about some things :
  
For an approximate result of the max number of teki B that can spawn with a few different cave units, sum the maximum teki B spots from the units used, subtract 6 from the number of spots used (DO NOT APPLY IF THE UNIT IS UNIQUE).
+
Oneway: this unit has only one door
  
As for teki F, item and plant spots, these, almost every time, stay constant. Just sum up the spots used from each cave unit used to get the maximum of teki F, items and plants that can spawn in the cave.
+
(x) : the same model is used for these cave units
 +
 
 +
Unique: this unit has no doors (usually used for bosses)
 +
 
 +
 
 +
For an approximate result of the max number of teki a that can spawn, subtract 5 from the number of spots used, then multiply the result by 1.8 and round up (DO NOT APPLY IF THE UNIT IS UNIQUE)
 +
 
 +
For an approximate result of the max number of teki b that can spawn, subtract 6 from the number of spots used (DO NOT APPLY IF THE UNIT IS UNIQUE)
  
==List==
 
 
{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
 
! Cave Unit
 
! Cave Unit
Line 21: Line 23:
 
! Number of plant spots
 
! Number of plant spots
 
! Number of item spots
 
! Number of item spots
! Are there intersection spawns? (hazard spots?)
+
! Are there intersection spawns? (Hazard spots?)
 
! Is there an exit?
 
! Is there an exit?
 
! Is there water?
 
! Is there water?
Line 73: Line 75:
 
|room_north4x4j_1_conc||No, oneway||5||6||0||10||3||Yes||Yes||No
 
|room_north4x4j_1_conc||No, oneway||5||6||0||10||3||Yes||Yes||No
 
|-
 
|-
|room_north4x4k_1_bomb_conc (7)||No, oneway||2||3||1, on the ledge||7, path to teki F on ledge||1||Yes||Yes||Yes, can be avoided
+
|room_north4x4k_1_bomb_conc (7)||No, oneway||2||3||1, on the ledge||7, path to teki f on ledge||1||Yes||Yes||Yes, can be avoided
 
|-
 
|-
 
|room_north4x4k_1_conc (7)||No, oneway||5||4||0||5||1||Yes||Yes||Yes, can be avoided
 
|room_north4x4k_1_conc (7)||No, oneway||5||4||0||5||1||Yes||Yes||Yes, can be avoided
Line 157: Line 159:
 
|room_north2x2_1_metal||No, oneway||1||1||0||3||1||Yes||Yes||No
 
|room_north2x2_1_metal||No, oneway||1||1||0||3||1||Yes||Yes||No
 
|-
 
|-
|room_white14x12_metal||Yes, unique||1, diode||3, flowers||2, Honeywisps||10||1||No||Yes||No
+
|room_white14x12_metal||Yes, unique||1, diode||3, flowers||2, honeywisps||10||1||No||Yes||No
 
|-
 
|-
 
|room_ike3_2_snow (18)||Yes||6||8||1||15||4||Yes||Yes||No
 
|room_ike3_2_snow (18)||Yes||6||8||1||15||4||Yes||Yes||No
Line 243: Line 245:
 
|room_hitode6x6_yakushima_3_toy (26)||Yes||4||5||0||0||3||Yes||Yes||No
 
|room_hitode6x6_yakushima_3_toy (26)||Yes||4||5||0||0||3||Yes||Yes||No
 
|-
 
|-
|room_hitode6x7_4_toy (27)||Yes, need Yellows||11||11||1, middle||7||3||Yes||Yes||No
+
|room_hitode6x7_4_toy (27)||Yes, need yellows||11||11||1, middle||7||3||Yes||Yes||No
 
|-
 
|-
 
|room_vs_hitode6x7_4_toy (27)||Yes||11||12||0||5||6||Yes||Yes||No
 
|room_vs_hitode6x7_4_toy (27)||Yes||11||12||0||5||6||Yes||Yes||No
Line 317: Line 319:
 
|room_kingchap_a_tsuchi||Yes, oneway||5||2, 1 in middle||3, hazard||10||0||Yes||Yes||No
 
|room_kingchap_a_tsuchi||Yes, oneway||5||2, 1 in middle||3, hazard||10||0||Yes||Yes||No
 
|-
 
|-
|room_kingchap_b_tsuchi||No, oneway||2||0||9, hazard||5||1||Yes||Yes||Yes, can be avoided
+
|room_kingchap_b_tsuchi||No, oneway||2||0||9, hazard||5||1||Yes||Yes||Yes
 
|-
 
|-
 
|room_kingchp_tsuchi||Yes||10||3||0||13, hazards||1||Yes||Yes||Yes
 
|room_kingchp_tsuchi||Yes||10||3||0||13, hazards||1||Yes||Yes||Yes
Line 329: Line 331:
 
|room_north4_1_tsuchi||Yes, oneway||4||5||0||11||4||Yes||Yes||No
 
|room_north4_1_tsuchi||Yes, oneway||4||5||0||11||4||Yes||Yes||No
 
|-
 
|-
|room_queen_b_tsuchi||Yes, unique||10, Bulborb Larvae||1, top||0||0||0||No||Yes||No
+
|room_queen_b_tsuchi||Yes, unique||10, bulborb larvae||1, top||0||0||0||No||Yes||No
 
|-
 
|-
 
|room_queen_c_tsuchi||Yes, oneway||0||1, middle||1, middle||6||0||Yes||No||No
 
|room_queen_c_tsuchi||Yes, oneway||0||1, middle||1, middle||6||0||Yes||No||No
Line 340: Line 342:
 
|}
 
|}
  
[[Category:File lists]]
+
[[Category:File formats]]
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)