Editing Pikmin 2 cheat codes
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==List== | ==List== | ||
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===Action Replay codes (Europe)=== | ===Action Replay codes (Europe)=== | ||
''Pikmin 2'' (GameCube, European) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc. | ''Pikmin 2'' (GameCube, European) Action Replay codes that can be used to unearth debugging features, unused content, explore areas, etc. | ||
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XX = new Pikmin limit, in hexadecimal | XX = new Pikmin limit, in hexadecimal | ||
</pre> | </pre> | ||
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===Gecko codes (Europe)=== | ===Gecko codes (Europe)=== | ||
<pre> | <pre> | ||
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04030b58 60000000 | 04030b58 60000000 | ||
0402f34c 60000000 | 0402f34c 60000000 | ||
− | * Heap bar represents memory usage (in the order code | + | * Heap bar represents memory usage (in the order code->user heap->total free->system heap) and process bar represents cpu usage. |
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</pre> | </pre> | ||
− | ===Gecko codes ( | + | ===Gecko codes (US)=== |
<pre> | <pre> | ||
− | $ | + | $Freeze RNG at value (NTSC-US) [Yoshi2] |
− | + | 040c95b0 3c00xxxx | |
− | + | *Modifies rand to always return xxxx. It will not return a number bigger than 7FFF. | |
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− | * | ||
− | $ | + | $Automatically Show Pikmin 2 Exception Handler [UnclePunch] |
− | + | 0442219c 60000000 | |
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− | 60000000 | ||
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− | $ | + | $Coop Story Mode [KirbyMimi] |
− | + | 0414D928 3BE00002 | |
</pre> | </pre> | ||
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[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:Codes]] | [[Category:Codes]] |