Editing Pikmin 2 collinfo.txt
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| <code>child count</code> | | <code>child count</code> | ||
− | | | + | | The internal name of the treasure (used when spawning treasures in caves). |
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| <code>radius</code> | | <code>radius</code> | ||
− | | | + | | Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>. |
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| <code>id</code> | | <code>id</code> | ||
− | | | + | | Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive. |
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| <code>code</code> | | <code>code</code> | ||
− | | | + | | File name of the animation manager in <code>otakara_texts.szs</code>. |
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| <code>offset</code> | | <code>offset</code> | ||
− | | | + | | Name of the collision text file in <code>otakara_texts.szs</code>. |
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| <code>joint index</code> | | <code>joint index</code> | ||
− | | | + | | {{unsure|Collision processing radius?}} |
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| <code>attribute</code> | | <code>attribute</code> | ||
− | | | + | | Radius of shadow and where Pikmin pick up the treasure base. |
|} | |} | ||