Editing Pikmin 2 enemy parameters
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 207: | Line 207: | ||
===enemyanparm.txt=== | ===enemyanparm.txt=== | ||
− | The entity parameters of inside this configuration are most commonly divided into 3 sets of tables: | + | The entity parameters of inside this configuration are most commonly divided into 3 sets of tables: |
− | + | ==={s00x}=== | |
− | + | These change the entity's physics interactions within the world. May have interactions with how dead enemies can be sent flying in certain circumstances due to a compression betwee co. | |
− | These change the entity's physics interactions within the world. May have interactions with how dead enemies can be sent flying in certain circumstances due to a compression | + | ==={fpxx} and {ip06}=== |
− | |||
− | |||
Mostly used for changing general enemy statistics. These changes include HP, Ai tracking, movespeed, damage hitbox radius, and so much more. | Mostly used for changing general enemy statistics. These changes include HP, Ai tracking, movespeed, damage hitbox radius, and so much more. | ||
− | + | Here is a table explaining what is known about these properties. Properties will vary frequently among entities as some are not relevant for all. | |
− | |||
− | + | ===Example Configuratio=== | |
Example from <code>\data\houdai\enemyparm.txt</code>; this is the Man-at-Legs' parameters. | Example from <code>\data\houdai\enemyparm.txt</code>; this is the Man-at-Legs' parameters. | ||
{|class="wikitable sortable mw-collapsible" | {|class="wikitable sortable mw-collapsible" | ||
Line 235: | Line 232: | ||
# EnemyParmsBase | # EnemyParmsBase | ||
{ | { | ||
− | {fp00} 4 2800.000000 # ライフ | + | {fp00} 4 2800.000000 # ライフ |
− | {fp27} 4 115.000000 # ライフの高さ | + | {fp27} 4 115.000000 # ライフの高さ |
− | {fp31} 4 0.000000 # ライフ回復率 | + | {fp31} 4 0.000000 # ライフ回復率 |
− | {fp30} 4 50.000000 # 警戒ライフ | + | {fp30} 4 50.000000 # 警戒ライフ |
− | {fp01} 4 10.000000 # マップとの当り | + | {fp01} 4 10.000000 # マップとの当り |
− | {fp33} 4 75.000000 # マップとのあたりポリゴンの選定 | + | {fp33} 4 75.000000 # マップとのあたりポリゴンの選定 |
− | {fp34} 4 20.000000 # ピクミンとのあたり | + | {fp34} 4 20.000000 # ピクミンとのあたり |
− | {fp32} 4 175.000000 # LOD半径 | + | {fp32} 4 175.000000 # LOD半径 |
− | {fp02} 4 0.100000 # ダメージスケールXZ | + | {fp02} 4 0.100000 # ダメージスケールXZ |
− | {fp03} 4 0.100000 # ダメージスケールY | + | {fp03} 4 0.100000 # ダメージスケールY |
− | {fp04} 4 0.500000 # ダメージフレーム | + | {fp04} 4 0.500000 # ダメージフレーム |
− | {fp05} 4 0.000100 # 質量 | + | {fp05} 4 0.000100 # 質量 |
− | {fp06} 4 250.000000 # 速度 | + | {fp06} 4 250.000000 # 速度 |
− | {fp08} 4 0.200000 # 回転速度率 | + | {fp08} 4 0.200000 # 回転速度率 |
− | {fp28} 4 60.000000 # 回転最大速度 | + | {fp28} 4 60.000000 # 回転最大速度 |
− | {fp09} 4 800.000000 # テリトリー | + | {fp09} 4 800.000000 # テリトリー |
− | {fp10} 4 75.000000 # ホーム範囲 | + | {fp10} 4 75.000000 # ホーム範囲 |
− | {fp11} 4 70.000000 # プライベート距離 | + | {fp11} 4 70.000000 # プライベート距離 |
− | {fp12} 4 600.000000 # 視界距離 | + | {fp12} 4 600.000000 # 視界距離 |
− | {fp25} 4 50.000000 # 視界高 | + | {fp25} 4 50.000000 # 視界高 |
− | {fp13} 4 180.000000 # 視界角度 | + | {fp13} 4 180.000000 # 視界角度 |
− | {fp14} 4 800.000000 # 探索距離 | + | {fp14} 4 800.000000 # 探索距離 |
− | {fp26} 4 40.000000 # 探索高 | + | {fp26} 4 40.000000 # 探索高 |
− | {fp15} 4 7.000000 # 探索角度 | + | {fp15} 4 7.000000 # 探索角度 |
− | {fp17} 4 500.000000 # 振り払い力 | + | {fp17} 4 500.000000 # 振り払い力 |
− | {fp18} 4 0.000000 # 振り払いダメージ | + | {fp18} 4 0.000000 # 振り払いダメージ |
− | {fp19} 4 25.000000 # 振り払い範囲 | + | {fp19} 4 25.000000 # 振り払い範囲 |
− | {fp16} 4 1.000000 # 振り払い率 | + | {fp16} 4 1.000000 # 振り払い率 |
− | {fp20} 4 75.000000 # 攻撃可能範囲 | + | {fp20} 4 75.000000 # 攻撃可能範囲 |
− | {fp21} 4 25.000000 # 攻撃可能角度 | + | {fp21} 4 25.000000 # 攻撃可能角度 |
− | {fp22} 4 10.000000 # 攻撃ヒット範囲 | + | {fp22} 4 10.000000 # 攻撃ヒット範囲 |
− | {fp23} 4 0.004000 # 攻撃ヒット角度 | + | {fp23} 4 0.004000 # 攻撃ヒット角度 |
− | {fp24} 4 10.000000 # 攻撃力 | + | {fp24} 4 10.000000 # 攻撃力 |
− | {fp29} 4 15.000000 # 警戒時間 | + | {fp29} 4 15.000000 # 警戒時間 |
− | {fp35} 4 1.000000 # 石化時間 | + | {fp35} 4 1.000000 # 石化時間 |
− | {fp36} 4 50.000000 # ヒップドロップダメージ | + | {fp36} 4 50.000000 # ヒップドロップダメージ |
− | {fp37} 4 0.000000 # | + | {fp37} 4 0.000000 # 地震気絶確立 |
− | {fp38} 4 5.000000 # 地震気絶時間 | + | {fp38} 4 5.000000 # 地震気絶時間 |
− | {ip01} 4 10 # 振り払い打撃A | + | {ip01} 4 10 # 振り払い打撃A |
− | {ip02} 4 30 # 振り払い張付1 | + | {ip02} 4 30 # 振り払い張付1 |
− | {ip03} 4 15 # 振り払い打撃B | + | {ip03} 4 15 # 振り払い打撃B |
− | {ip04} 4 37 # 振り払い張付2 | + | {ip04} 4 37 # 振り払い張付2 |
− | {ip05} 4 25 # 振り払い打撃C | + | {ip05} 4 25 # 振り払い打撃C |
− | {ip06} 4 50 # 振り払い張付3 | + | {ip06} 4 50 # 振り払い張付3 |
− | {ip07} 4 30 # 振り払い打撃D | + | {ip07} 4 30 # 振り払い打撃D |
{_eof} | {_eof} | ||
} | } | ||
Line 302: | Line 299: | ||
===enemystoneinfo.txt=== | ===enemystoneinfo.txt=== | ||
− | + | {{unsure|More adjustments for bone joints.}} |