Editing Pikmin 2 enemy parameters

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 212: Line 212:
 
These change the entity's physics interactions within the world. May have interactions with how dead enemies can be sent flying in certain circumstances due to a compression between collisions.
 
These change the entity's physics interactions within the world. May have interactions with how dead enemies can be sent flying in certain circumstances due to a compression between collisions.
  
===={fpxx} and {ip0x}====
+
===={fpxx} and {ip06}====
 
Mostly used for changing general enemy statistics. These changes include HP, Ai tracking, movespeed, damage hitbox radius, and so much more.
 
Mostly used for changing general enemy statistics. These changes include HP, Ai tracking, movespeed, damage hitbox radius, and so much more.
  

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: