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* For static objects such as treasures, follow the instructions on [[Custom models]] but ignore steps related to custom collision.
 
* For static objects such as treasures, follow the instructions on [[Custom models]] but ignore steps related to custom collision.
 
* For making custom models that have bones, such as enemies, watch [https://www.youtube.com/watch?v=pzUhokFHUrk this video tutorial].
 
* For making custom models that have bones, such as enemies, watch [https://www.youtube.com/watch?v=pzUhokFHUrk this video tutorial].
* For changing the textures alone, you will need [https://github.com/blank63/j3dview/releases j3dview]. Open the BMD in j3dview and you can change the textures by replacing the vanilla ones with custom [http://pikmintkb.shoutwiki.com/wiki/Pikmin_2_instructions#BTI_files BTI files]. Note that some textures will get a corrupted UV Map when replaced and j3dview is not compatible with custom BMDs or BMDs from ''Pikmin 2'' that contain bones. This means that j3dview is only good for editing the first three level models (Valley of Repose, Awakening Wood and Perplexing Pool).
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* For changing the textures alone, you will need [https://github.com/blank63/j3dview/releases j3dview]. Open the BMD in j3dview and you can change the textures by replacing the vanilla ones with custom [http://pikmintkb.shoutwiki.com/wiki/Pikmin_2_instructions#BTI_files BTI files]. Note that some textures will get a corrupted UV Map when replaced and j3dview is not compatible with custom BMDs or BMDs from ''Pikmin 2'' that contain bones This means that j3dview is only good for editing the first three level models (Valley of Repose, Awakening Wood and Perplexing Pool).
  
 
==BMG files==
 
==BMG files==

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