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If you want to make your own BMD, you will need '''Windows''' and these tools:
 
If you want to make your own BMD, you will need '''Windows''' and these tools:
# [https://www.autodesk.com/education/free-software/3ds-max 3ds Max (2015 recommended)] - Download as a student for three years free.
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# [https://www.autodesk.com/education/free-software/3ds-max 3ds Max 2015] - Download as a student for three years free.
 
# [https://github.com/Avatarus-one/MaxBMD MaxBMD] - BMD importer for 3ds Max.
 
# [https://github.com/Avatarus-one/MaxBMD MaxBMD] - BMD importer for 3ds Max.
# [https://github.com/Sage-of-Mirrors/BMDCubed/releases BMDCubed] - DAE to BMD converter specifically for 3ds Max.
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# [https://github.com/Sage-of-Mirrors/BMDCubed/releases BMDCubed] - DAE to BMD converter specifically for 3ds Max 2015.
  
 
Follow these for creating your custom models:
 
Follow these for creating your custom models:
* Set up 3ds Max
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* Set up 3ds Max 2015
* Install MaxBMD - It comes with an executable named <code>bmdview.exe</code>, which you should drop in <code>C:\Autodesk\Autodesk_3ds_Max_<the year number of your 3ds max version>__EFGJKS_Win_64bit_R2_wi_en-US</code>. Then open 3ds Max and drag MaxBMD's script onto its tool bar.
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* Install MaxBMD - It comes with an executable named <code>bmdview.exe</code>, which you should drop in <code>C:\Autodesk\Autodesk_3ds_Max_2015_EFGJKS_Win_64bit_R2_wi_en-US</code>. Then open 3ds Max 2015 and drag MaxBMD's script onto its tool bar.
 
* For custom levels, check out [[Custom models]].
 
* For custom levels, check out [[Custom models]].
 
* For static objects such as treasures, follow the instructions on [[Custom models]] but ignore steps related to custom collision.
 
* For static objects such as treasures, follow the instructions on [[Custom models]] but ignore steps related to custom collision.

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